This sword was found in the Lost Depths of Azira, fully formed within the tenebrite veins that cross the abyssal valley. An unknowable shadow entity resides in the blade's shadow, either unable or refusing to respond to any attempts to communicate. Sometimes, the shadow just stares at its wielder for hours.
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Shadowkin
Weapon (longsword), legendary (requires attunement)
The magic weapon grants a +2 bonus to attack and damage rolls made with it, and reduces any bright light in a 10-foot radius around it that isn't bright sunlight to dim light. While you hold the blade, you have darkvision out to a range of 30 feet if you don't already have it.
Accursed Shadow. When you attune to it, the weapon's sentient shadow merges with your own. Until you end your attunement to the weapon, you always cast a sentient shadow unless you're in an area of bright sunlight. The sentient shadow does not obey physics like other normal shadows, and cannot communicate ideas to you. On your turns, you can use a bonus action to telepathically command your shadow to produce one of the following effects. If you take this bonus action again, the previous command immediately ends.
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Rare Variant. The rare version of this weapon lacks the Grasp, Intimidate, Strike, and Take Form options for the Accursed Shadow property.
Very Rare Variant. The very rare version of this weapon lacks the Strike and Take Form options for the Accursed Shadow property.
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DESIGN COMMENTARY
For the Rare version, this weapon is essentially a +2 weapon, plus the ability to cast mage hand while there is no sunlight around. There's some other minor properties (ish?), such as imposing disadvantage on Perception checks to see the character for those without darkvision (which is rare at this level), and short darkvision for those without it (not necessarily useful). This probably stretches to the strong side of a Rare weapon, but it's not out of the ordinary for what it is.
The Very Rare version adds an at-will Intimidation and at-will difficult terrain summon, which is useful for utility and combat. The difficult terrain is particularly effective for zoning out enemies.
The full Legendary version adds bonus damage from Strike, or bonus damage from a shadow. The shadow by itself is a weak creature, but has hit point and attack bonuses. Strength drain is such a detrimental property when it hits, up to a -2 to attacks for the rest of combat; luckily, a monster at the Legendary tier of play should easily destroy a shadow immediately afterward. This property is better suited as an information-gathering tool, delivering a final strike on a human you interrogate. All-in-all, appropriate for a Legendary tier.
The design of the sword feeds into the flavor text, in which the sword was found fully formed in the deep, made of a magical dark metal called tenebrite. I looked at a couple metal shapes for this, and settled for one that was a little spikey (selenium, I think?). The shadows cast on the ground are a little wonky, but important to immediately explaining what this sword might do.