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[Skies] Monk - Way of the Dancing Wind

Monks of the Way of Dancing Wind hone their discipline from observing the flow of the wind, unrestrained in its freedom yet devastating when properly shaped and harnessed.

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Monk was a natural choice for a sky theme, the other being the Druid. Most other full casters were not Wisdom-based, and those that were already had some sort of existing sky flavored subclass. And I already did a ton of rangers in September. Monks already had a bunch of movement-based features in their kit that allowed for vertical traversal and fall protection.

While approaching this subclass, I was cognizant of the variety of features and options I could implement. In the end, I decided to avoid magical effects like gust of wind, as ki-casting was already a niche occupied by a dedicated Four Elements monk. I focused on the more mystical embodiment rather than arcane - to learn from wind rather than absorb its power.

Subclass design was actually quite the challenge. As the 5e gamespace developed, monks slowly began to fall behind, causing designers to add different types of features and focuses to newer subclass iterations. I wanted to address some of those issues without diverging too far from the core rulebook. The monk follows a typical design: a moderately strong 3rd-level feature that benefits the existing monk kit, a roleplay or utility-focused feature for 6th level, and a strong boost at 11th level and even stronger one at 17th level to coincide with the power spikes.

Overall, this monk is designed to excel at mobility and avoiding damage, as the wind does. Whereas the base monk requires steady ki expenditure to augment either the hit or run tactics, the Way of the Dancing Wind offers some free alternatives.

Let's take a look at the features and their break-downs:

I didn't have much playtest for this (who has the time to do that in a month anyway?) so I'd love to hear some feedback. Some features scrapped to avoid overbloat included improvements to Slow Fall (extending these benefits to allies), Deflect Missile, and a climb speed.

If you used this in a game, please comment here and let me know how it went! How does it compare?

[Skies] Monk - Way of the Dancing Wind [Skies] Monk - Way of the Dancing Wind [Skies] Monk - Way of the Dancing Wind [Skies] Monk - Way of the Dancing Wind

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