Drawing a wood file wasn't actually that bad - I ended up being able to duplicate most of the filings and being strategic with the lighting. I brainstormed different ways for these tool/weapon combos to be deadly and this was the result - instead of focusing on damage, it instead focuses on arming your team in disarmed situations.
---
For master woodcarvers, danger lies not in the weapons they bring, but in the very material of the environment itself. Those deft with the file can craft death from any mundane chair leg or broom well past any security checkpoint.
---
Roughian File
Weapon (club), rare (requires attunement by a character proficient with woodcarver's tools)
You can use this club as woodcarver's tools for filing down wood. While attuned, you also double your proficiency bonus to ability checks made using woodcarver's tools. Creatures unaware of the club's properties initially perceive it as a simple tool and can use an action to recognize its true purpose by succeeding on a DC 15 Intelligence (Arcana or Investigation) check.
Rough Edge. You have a +1 bonus to attack and damage rolls made with this weapon, and you deal an extra 1d4 slashing damage to targets you hit with it.
Quick Carver. You can use an action to transform an appropriate length of nonmagical wood into one of the following objects: a club, a javelin, a quarterstaff, or a bundle of three arrows. Weapons and ammunition created this way are magical with a +1 bonus to attack and damage rolls made with them. The objects lose their magic and become mundane after an hour. This trait is obvious; other creatures can immediately discern these objects' temporary potency. You can use this property a number of times equal to your proficiency bonus, and regain expended uses when you finish a long rest.