January was productive, but only just. There's much to do. I missed writing a report last week because of an intensely exhausting series of commissions. Upwards of 12 hours were spent on a music commission (that is what I've shared in this post!) part of my future plans for this Patreon and what content I want to roll out when I'm finally free of my anxious backlog.
I never commissioned music before this, and I had to do tons of research on the fly and consult friends in my circles to help narrow things down. It was educational, but fatiguing. On top of that, other super-expensive commissions are ongoing - one order being with a professional graphic studio - that have absorbed a ton of my attention and energy. I'm sorry for the lousy delays in the last week, but it's not been entirely unproductive.
I'm close to finishing a set of scene contributions to an upcoming quest patch for CoC2, two bad ends and some fleshed out win scenes. That will be shared ASAP in the CoC2 patreon folder.
I've also tightened up some of the scenes I jammed on in January for TiTS in the (a4) doc, and I'll be looking at one doc submitted for the upcoming Dhaal Dungeon by Skom. I have to tighten up my own contributions to that dungeon at some point, too.
I don't know where February will go but I feel the year's starting off okay. Things have felt a lot better since Gedan has taken a more active stance in the community, dropping more updates and hints and hot facts on the state of the JS port.
Some insight from the recent TiTS meetings: More under the hood stuff that I would seriously misrepresent in talking about, but they are things that will help with QA and testing going forward to ensure new content is less crashy and buggy. Tarkus and New Texas are dripping content into the JS Port, and ship combat encounters are being worked on.
Following a recent commission of mine from Mr. Pink, ship combat encounters are very relevant.
I really, really need to do a Jumper Raiding Party.......
Thank you for your continued patience and support.