XaiJu
roasDev
roasDev

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Dev Update

Good week of work, and I'm quite happy to be drawing for the game again.

To the point—one of the things that’s been quite annoying in the first part of the game is its length without choices, or having to skip through sections that can be very long without interaction. I've always been aware of that, and it was something I planned to address earlier, but we focused on more complex parts without looking back too much, mainly because it would’ve taken a lot of time and it happened to coincide with the whole Steam situation.

Part of the rework involves shortening that section in a simple way for her, without losing any of the current content. We’re also introducing a few characters in those early days to add more variety to everything—dialogues, interactions, etc.

Another part still needs revision, but it’s simpler than this. Still, I’m really happy to finally be working on the other characters.

_roasDev

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