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[FREE SELECT PATRONS] Item Cards Mar. 2023

Our Magic Item Cards are objects in our world, usually accompanying the series we tackle that month. The item might help you visualize the world and its creations better: add items for effects on your players, add them to your treasure box for flavor, or use them as a quest item.

Without further ado, this month's exclusive Item Cards for all "The First Scouts," "First Class Ranger," "Undaunted Pioneer," “Grand Archivist,” and “Master Chronicler” supporters are here to accompany you and your companions’ epic tales:

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€2+ Rewards

[The First Scouts] [First Class Ranger] [Undaunted Pioneer] & [Grand Archivist] [Master Chronicler]

Wondrous Item | Uncommon | Requires Attunement
This eccentric monocle with vivid blue glass is perfect for an investigation, tinkering, or an adventurer trying to gauge whether he’s drinking poison or something remedial.
This magic monocle has 3 charges and regains all expended charges at dawn.
While wearing the monocle, you can use an action to expend 1 charge and cast the Identify spell.
Crossbow (Weapon) | Rare | Requires Attunement (Bard)
A musical instrument turned deadly. It can be specially tuned by a Bard. Depending on whose heartstrings you’re trying to pull, it can function as a violin or crossbow.
You have a +1 bonus to attack and damage rolls made with this magic weapon.
When a creature is hit, the violin reverberates in the creature’s head, and it must make a DC 14 Constitution saving throw. On a failed save, the creature takes an additional 1d4 thunder damage and becomes deafened and stunned until the end of their next turn. The creature takes half as much damage on a successful save and isn’t deafened or stunned.
Quarterstaff (Weapon) | Very Rare | Requires Attunement
Being a crime lord is anything but child’s play. Rumor has it that the owner of this magical cane inherited the underworld business at ten years old. Don’t be fooled by his age, as he rules the underworld with an iron fist, having brought down several gangs before hitting puberty. They say shaping up their underlings with the cane always pays off.
You gain a +2 bonus to attack and damage rolls made with this magic weapon.
A creature hit must make a DC 16 Wisdom saving throw or become charmed by you until the end of their next turn. While a creature is charmed this way, a twisted raven appears on its head, and madness glows in its eyes.
On each of its turns, the charmed creature must use its action before moving to make a melee attack against a creature other than itself. You mentally choose its target. The charmed creature can act normally on its turn if you choose no target or if none are within its reach.

€5+ Rewards

[Grand Archivist] [Master Chronicler]

Wondrous Item | Legendary | Requires Attunement
This mysterious item is an heirloom from an ancient family—imbued with powerful magic. A mirror with unchanging reflection, never truly reflecting what is here and now. Often shattering and often restoring.
You can use an action to store your current location in the Dimension Mirror’s reflection for 1 week.
When a location is stored in the reflection, you can use an action to activate the magic mirror. Once activated, the mirror instantly transports you and up to eight willing Creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.
The mirror failed to activate when the stored reflected location had meanwhile changed drastically or If the reflected location is not on the same plane of existence as you.

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[FREE SELECT PATRONS] Item Cards Mar. 2023

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