XaiJu
Nimble Co.
Nimble Co.

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Artificer Class Alpha

Hey All, it's tinkering time!

I've been working hard on the first draft of the new ARTIFICER class, and the first few levels are ready to be played (link to the PDF below)! Being an alpha version, it's obviously rough around the edges and quite unrefined, but if you don't mind that, you can get a very good idea of the direction and goals of the class.

Most of the names, numbers, and other specifics will change, but broad strokes I'm really happy with how it's turning out so far. It feels very different than any other class, with a lot of "push-your-luck" mechanics, a lot of battlefield flexibility, and a bit of good-natured chaos to create for awesome stories!

I've got one of my writers, Stan, helping me with the intro class flavor, and another artist is finishing up her take on the hero art. In the meantime, I'll be refining the mechanics to best capture the fantasy I'm shooting for. I did a design livestream a couple days ago if you'd like to check that out here: https://youtube.com/live/7WFXAhqy3Ec?feature=share

What else I'm working on

Progress on the Hexbinder and Psion classes continues well, the Hexbinder is well into its beta and playtests are working out some minor kinks. Psion is still pre-alpha, but I'm excited about how it's shaping up.

The Creator's Kit has amassed some great feedback and I'm working on integrating it all and releasing the public version very soon.

I'm also working with some new artists and acquiring some rad new art (I'm cooking on some REALLY cool elemental monsters, more on that in the coming weeks).

Print production is coming along well, I'm working with the manufacturer to minimize the impact of tariffs, it won't affect any of you but it's super important to me! Whatever the extra cost, I'll just eat it, rather than passing on any extra charges to you all.

As always thanks for your continued support,

—Evan

Artificer Class Alpha Artificer Class Alpha

Comments

Thankyou for continuing to develop this game. Initial thoughts are I really like the misfire mechanics in the class. However I feel at level 1 they lack class identity. I feel like the class identity needs to be slightly less combat focused and more of a enchanter/utility/mad scientist style. Buffing the party, macguyvering their way through and very much taking magic into their own hands. After all, magic is just science we don't understand yet

Tuskee

Woot!

Chas


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