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Contra x Shinobi and Capcom Partnership Developer Interviews

Hey all! We've got two interviews to share today. These were on the shorter side, so I've combined them into one update for the purposes of patreon. All the translations this month were done by our editor GSK--give him a shoutout on twitter! My back is starting to feel better again, but I'm still taking it real easy for the time being. Otherwise, I'm almost done with that big Persona 4 interview, and partially through a long-requested FFIX interview series, so hopefully those will be ready next month.

https://shmuplations.com/contrashinobi
Originally published in a January issue of Famitsu, this discussion between Contra: Shattered Soldier director/producer Nobuya Nakazato and Shinobi (PS2) director Toru Shimizu saw them discussing their reactions to their respective games' reveals, the essence of "cool" in action games, presenting traditionally difficult games to modern audiences and  more.

https://shmuplations.com/capcompartnership
Taken from a 2000 issue of Arcadia magazine, this short interview with producer Tatsuya Minami outlines the motivation behind the Capcom Partnership Project, an initiative that saw Capcom partnering with various STG specialists to produce new arcade games, focused on their ageing CPSII hardware. Also included are brief comments from members of collaborators Takumi, Raizing & Psikyo.


Contra x Shinobi and Capcom Partnership Developer Interviews Contra x Shinobi and Capcom Partnership Developer Interviews

Comments

Glad to hear you're recovering -- definitely take it slow and steady ๐Ÿ’ช

Ian Snyder

I like how he explains dying in Contra; that itโ€™s more about looking cool than anything else. Thank you and best wishes for your recovery.

John Johnson


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