http://shmuplations.com/marvelvscapcom2/
Originally printed in the March 2000 issue of Arcadia, this interview with director Tatsuya Nakae and producer Yoshihiro Sudo covers the making of Marvel vs. Capcom 2, the final 2D iteration of Capcom’s beloved series of crossover fighting games whose over-the-top “hyper” game systems, tag-team mechanics and detailed renditions of popular and obscure Marvel and Capcom characters bore heavy influence on fighting games and comic book illustrators alike.
Over the course of the interview, Capcom’s developers discuss the new additions to the roster, some of their bolder aesthetic choices, their new open-ended game systems, the considerations of console/arcade inter-operability and the integration of online multiplayer — a first for a Capcom fighting game.
ProtoSnake
2021-09-30 13:31:52 +0000 UTC