http://shmuplations.com/mtj/
This 1989 feature, originally published in Gamest magazine, is part 3 of a 12 part series covering various aspects of console and arcade game design. We published part 5 (a three-person interview) earlier this year; this section focuses on enemy behavior algorithms, how to measure player improvement, and many other subtle points of game design. Filled with gems of wisdom that still hold true today, it serves as both essential reading for aspiring game developers and sage critique of Japanese game development of the era.
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2021-08-10 02:31:52 +0000 UTC