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Metal Gear Solid – 1998 Developer Interview

http://shmuplations.com/metalgearsolid/

This Metal Gear Solid interview with director Hideo Kojima and  designer Yoji Shinkawa originally appeared in The Playstation magazine  in 1998. The candid conversation largely focuses around Shinkawa’s work,  including how he was hired at Konami and the designs for the mechs and  characters of Metal Gear Solid.

[[Note: This is the "Designing the World of Metal Gear" interview that a patron had requested. I'll probably have some more Metal Gear/Kojima stuff to add in the coming months as well!]]

Metal Gear Solid – 1998 Developer Interview Metal Gear Solid – 1998 Developer Interview

Comments

ah, I remember Kojima saying that now. good connection, nice catch!

shmuplations.com

Shinkawa's love for the unfinished reminds me of another Kojima interview of yours where Hideo described how his Story's remain incomplete by intend (because this reflects his understanding of interactivity).

Excellent!

Ashley


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