http://shmuplations.com/capcomdesignroom1995/
Originally published in the 1995 Capcom Illustrations mook by Gamest, this roundtable interview chronicles the formation, purview and early processes of Capcom’s design room, an internal department dedicated to illustration and visual design and the incubator for Capcom’s most talented illustrators, both then and now.
Additionally, this interview also contains some of the earliest public insights from many of Capcom’s most famous and enduring artists, all of whom continue to work at or with Capcom to this day: SHOEI, Kinu Nishimura, SENSEI and a very nervous BENGUS.
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Sorry everyone for the late updates this month--I should have one or two more before the end of the weekend. Unfortunately the health problems I mentioned last month continued (and worsened) into May. After that toothache resolved I experienced a mysterious fever for 2.5 weeks before the doctors here finally pinned it down as a subacute thyroid infection. I got on corticosteroids last week to bring the fever down and have finally been able to get some work done in the meantime, but I'm definitely behind the 8-ball this month. Assuming my condition continues to improve I'm hoping things will be back to normal for June. Thanks everyone for your patience and ongoing support (and special thanks to our editor GSK, who actually translated this latest Capcom piece).
Ian Snyder
2021-05-28 17:31:32 +0000 UTCProtoSnake
2021-05-28 17:10:59 +0000 UTC