XaiJu
shmuplations
shmuplations

patreon


Capcom Design Room – 1995 Interview

http://shmuplations.com/capcomdesignroom1995/

Originally published in the 1995 Capcom Illustrations mook by Gamest, this roundtable interview chronicles the formation, purview and early processes of Capcom’s design room, an internal department dedicated to illustration and visual design and the incubator for Capcom’s most talented illustrators, both then and now.

Additionally, this interview also contains some of the earliest public insights from many of Capcom’s most famous and enduring artists, all of whom continue to work at or with Capcom to this day: SHOEI, Kinu Nishimura, SENSEI and a very nervous BENGUS.

-

Sorry everyone for the late updates this month--I should have one or two more before the end of the weekend. Unfortunately the health problems I mentioned last month continued (and worsened) into May. After that toothache resolved I experienced a mysterious fever for 2.5 weeks before the doctors here finally pinned it down as a subacute thyroid infection. I got on corticosteroids last week to bring the fever down and have finally been able to get some work done in the meantime, but I'm definitely behind the 8-ball this month. Assuming my condition continues to improve I'm hoping things will be back to normal for June. Thanks everyone for your patience and ongoing support (and special thanks to our editor GSK, who actually translated this latest Capcom piece).

Capcom Design Room – 1995 Interview Capcom Design Room – 1995 Interview

Comments

Praying for you to get well soon! Rest as much as you can :)

Ian Snyder

Glad to know your condition isn't getting worse. Hope you'll get better soon. I heard the people from Tokyo are protesting against the Olympics, because of COVID. They should choose a different country, then come back to Tokyo for the next new Olympics. What do you think? Thanks for translating this, too bad you didn't translate Kinu Nishimura's how to draw and color the game mook cover. Interesting to know how she does it. Unless you can, if we vote for it, right? Nishimura-san admitted she was addicted to Hirohiko Araki (JJBA), while working on Cyberbots. Which means, Santana is based on Muhammad Avdol. And his name is a reference to the pillar man, Santana. Would you tweet this to these former Capcom artists (@nishi_katsu & @bengasu)?

ProtoSnake


More Creators