http://shmuplations.com/bloodyroar3/
This interview with Hudson director Kenji Fukuya covers the making of the 2000 arcade & PlayStation 2 game Bloody Roar 3, the critical and commercial apex of Hudson & Raizing’s flashy and outlandish series of 3D fighting games centered around the unique gimmick of “beastorization”, with a particular focus on the developers’ efforts to refine the series’ unique traits while straddling the lines of depth and accessibility.
Also included is an interview with Fukuya concerning the results of an online survey conducted shortly after the release of the PS2 version, in which fans requested the animals they’d most like to see represented in a future game; several of the more popular suggestions, as well as Fukuya’s own choice, would appear in subsequent games.
This last update for the month was translated by our editor GSK; for October and November I'll be getting to more of the patron-voted interviews, including Steel Battalion, Darius Gaiden, Wonder Project J2, another Kojima interview, some ADK Ninja shenanigans, and more!
ProtoSnake
2020-09-29 19:41:22 +0000 UTC