http://shmuplations.com/guiltygear/
These two interviews cover the development of the original Guilty Gear, an idiosyncratic and extremely ambitious 2D fighting game released exclusively for the PlayStation by Ark System Works, a veteran studio that heretofore worked primarily and almost solely on un-credited work-for-hire projects.
Developed by a small handful of newcomers dubbed “Team Neo Blood” and led by the visionary Daisuke Ishiwatari, Guilty Gear’s aggressive heavy metal aesthetic and maniacal, forward-thinking mechanics quickly cultivated a passionate fan base and led to several sequels and spin-offs across various genres which continue to test the limits of animation, visual identity and player-led character expression to this very day.