http://shmuplations.com/castlevania/
The development of the three Famicom Castlevania games has long been shrouded in mystery. Recently, a developer who was mentored by Castlevania director/creator/programmer Hitoshi Akamatsu in the 90s began sharing memories of their conversations in a series of tweets. This developer, who worked with Akamatsu on the Playstation fishing game Tsuridou in the late 90s, happened to be a huge Castlevania fan and talked with Akamatsu at length about the series’ design and development, sharing bits and pieces over the last few years.
While I usually stick to formal interviews for shmuplations, given the dearth of info on the early Castlevania games, I felt like this merited special consideration. I’ve organized the tweets roughly by subject matter. Finally, I’ve also appended an anonymous (but credible) commentary from someone who worked on the Castlevania III development, likely planner Urata.
John Learned
2019-05-10 12:44:15 +0000 UTC