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Akira Yasuda – 2003 Developer Interview

http://shmuplations.com/akirayasuda/

In the first half of this lengthy 2003 interview, legendary designer and illustrator Akira “Akiman” Yasuda looks back at his origins as an artist and the early titles to which he lent his talents as a Capcom employee, including the popular and influential brawler Final Fight and the era-defining and canonical fighting game Street Fighter II. 

Akira Yasuda – 2003 Developer Interview

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hey guys! just a quick note: this is one of the "long" interviews from the archive. I'm experimenting with a system where I'll translate one half of each of these per month. They contain some of the best, richest content, but to translate them all under one patron-funding isn't really feasible (the usual shmuplations interviews is around 3000~4000 words, which the site can financially support, but many of these longer interviews run into the 10k-15k word range).

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