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Aria of Sorrow – 2003 Developer Interview

http://shmuplations.com/ariaofsorrow/

These two interviews cover the conception and development of Castlevania: Aria of Sorrow, the third and final Castlevania game developed for Game Boy Advance and the second of six handheld titles helmed by former franchise stalwart Koji Igarashi. From the setting, to the protagonist, to the voluminous soul acquisition system, IGA and his team outline the balancing act between pushing the series into new territory without alienating their core audience, with a lighthearted jab or two thrown at future Bloodstained comrade Shutaro “Curry the Kid” Iida for good measure.

Aria of Sorrow – 2003 Developer Interview

Comments

One of my absolute favourite games, looking forward to reading. Also want to say a massive thank you for all the work you've done over the years. I think I first found your via a Gradius 2 interview on the shmups.com forum. That stuff is usually hidden by a curtain because of the language difference, and that peak behind really contributed to my interest in videogame history. I used your articles extensively in a thing I've just finished about where Dragon Quest came from (link below if interested), so I'm really happy to finally become a backer and give a little back. Keep up the good work. My article: <a href="https://medium.com/@thomas25well/the-story-behind-dragon-quest-c914a7bd3d74" rel="nofollow noopener" target="_blank">Enix Origins: The Story Behind Dragon Quest</a>

Thomas Well

Thank you! This interview rules.

Marcus Drakken


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