http://shmuplations.com/ariaofsorrow/
These two interviews cover the conception and development of Castlevania: Aria of Sorrow, the third and final Castlevania game developed for Game Boy Advance and the second of six handheld titles helmed by former franchise stalwart Koji Igarashi. From the setting, to the protagonist, to the voluminous soul acquisition system, IGA and his team outline the balancing act between pushing the series into new territory without alienating their core audience, with a lighthearted jab or two thrown at future Bloodstained comrade Shutaro “Curry the Kid” Iida for good measure.
Thomas Well
2019-03-18 23:24:06 +0000 UTCMarcus Drakken
2019-03-14 01:00:00 +0000 UTC