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Deathsmiles (Superplayer) / Mushihimesama interviews

[[Note: the Mushihimesama interview that was voted on this month turned out to be kind of short, so I decided to translate another Cave interview from the list, hence the two-in-one update!]]

http://shmuplations.com/mushihimesama/

These three interviews represent the rest of the Mushihimesama material in my archive. They don’t go into the same level of depth as the other Mushihimesama interviews I’ve translated, but they do show clearly how Mushihimesama was a turning point for Cave in terms of their marketing strategy and the “character-centric” direction their games would afterwards take. The third interview was actually done for the Mushihimetama puzzle game, but was mostly just musings about Mushihimesama, so I included it here. 

http://shmuplations.com/scorer9/

In this short interview originally featured in Arcadia (part of a series of superplayer interviews), Clover-TAC talks about his experience playing Deathsmiles and his philosophy of scoring generally.  

Deathsmiles (Superplayer) / Mushihimesama interviews

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