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Designing the A-Life System – 1996 Developer Interview

http://shmuplations.com/alife/

This short interview about the “A-Life” system from NiGHTS was originally featured in game hihyou magazine in 1996. Yuji Naka shares some valuable insight about the challenges of creating an “artificial life” system, as well as his thoughts about the need for more unique games like NiGHTS in the industry. If you haven’t read it, this interview makes a nice companion piece to the longer NiGHTS interview I translated earlier this year here.

 

Designing the A-Life System – 1996 Developer Interview

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