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FarmD v1.5.5 (changelog)

Handful of bugfixes and minor features to wrap up v1.5.x.

[desktop/vr]
ADDED
- Added male-slit receiving support to the Belly Riding position, currently supported by the Kobold model.

CHANGED
- Further adjustments to lighting and exposure settings.
- Improvements to shadow quality, especially at near distances.
- Tweaked some colors and material settings on some vegetation to look a bit nicer.
- Adjusted some UI settings for buttons to help prevent long text from clipping outside of them in some situations / languages.

FIXED
-  Fixed the day/night cycle not being activated before the play mode  select prompt menu was shown, causing incorrect lighting on the title  screen.
- Fixed a bug where simulated fluids could stop emitting for a  while, if the particle limit is high and the current number of  particles hits that limit.
- Fixed some inaccurate collision surfaces on the cliffside rocks.
- Fixed some texture errors on the Big Cat Female skins. If you had  previously made a skin that used the Tiger pattern, edit it and the Save  Changes to apply the fixes.
- Fixed an issue where some expression  animations would get reset on characters when changing genital types,  including breast/cock/ball scale sizes.
- Fixed the partner's animation in the throat-swabbing idle pose so they don't twist their head around to look down at you.
- Mysterious puddles of piss will no longer appear outside the stable's main doors when launching the game.
- Fixed a bug with the partner's freeform interactions that could cause  them to over-rotate when aligning with the ground and end up clipping  through it.
- Fixed some clipping issues with the Kobold's cock when using the Slit sheath type.
- Adjusted Kobold's ass penetrable properties a bit to fix some alignment issues.
- Tweaked some Kobold geometry and bone weights to fix some deformation issues.
- Fixed some clipping issues with the male Fox's sheath.
- Fixed material settings on a handful of surfaces around the Farmhouse that were oddly shiny.
- Updated the font texture atlas for some missing Chinese characters.

[desktop]
FIXED
- Fixed a camera bug if opening the character menu during the transition out of an interactable animation.

[vr]
CHANGED
- The backpack has been removed, and replaced with an "Inventory" action  button in the player action radial to show the inventory grid in front  of you, similar to the partner's "Trade" action. You can still add items  to your inventory by reaching over your shoulder while holding them and  releasing the item.
- Increased the size of the trigger zone for  adding items to your inventory over your shoulder, to make it a bit  easier to activate.

FIXED
- Fixed an error popup when adding the bucket to a character's inventory in VR mode.


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