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FarmD v1.3.3 (changelog)

VR quality-of-life improvements, and a simplified Importer workflow.

[desktop/vr]
CHANGED
- Improvements to physics settings for chains of joints, like cocks and tails, for better behaviour and stability in most situations. If you had previously made a character in the importer that had either of these, re-run the "Set Up Joints" buttons in their respective modules to apply the new settings.
- Some adjustments to cock physics strength based on arousal, for a smoother transition to fully erect.
- The character actions for "Allow/Prevent Orgasms" and "Watersports" are now available at all times, instead of being sporadically available based on the current action or pose.
- Adjusted a few icons on action buttons for consistency.
- Changed the fallback font used for Cyrillic text to look a bit nicer.

FIXED
- Fixed some error spam about an instanced shader that could pop up when Debris was enabled, particularly at certain times in the day/night cycle.
- Fixed an error when importing characters that use the Simple materials type.
- Fixed an issue where limb offsets on imported characters were not correctly accounting for the character model's scale.
- Fixed an issue where characters with long tails could sometimes get them stuck in the ground while in the stable.
- Fixed a bug with the partner's cock where unsheathing and re-sheathing could sometimes lead to it getting stuck in a stiff state when unsheathed, instead of being controlled by physics.
- Fixed a bug where changing between save files that were in the same scene would cause all items to be despawned from that scene.
- Fixed a bug where belly riding was unavailable on the Gryphon.
- Fixed a bug with custom colorsets on the Gryphon, where the "Body Tint" layer was using the wrong texture and causing incorrect results. If you had made a custom colorset for the Gryphon since v1.2.1, enter colorset edit mode and Save Changes to fix your baked texture map.
- Adjusted some vegetation area masks to prevent plants from spawning in the stream.

KNOWN ISSUES
- The player's hips and partner's shoulders may be a bit off in some animations when using the new Automatic importer workflow (which all built-in models are now using). These issues will be addressed in the next build as they will require animation changes across the board, which were already planned for that build anyway.

[desktop]
ADDED
- Added a new "Sun Shafts" visual effect, similar to the volumetric lighting but visible everywhere if you look up at the sun while it's partially blocked by an object. Unfortunately it doesn't work well in VR so this is a Desktop-only setting, and can be toggled in the Video menu.

CHANGED
- Updated the project to use Unity's newer Input System. Input events from devices other than mouse and keyboard are now ignored, so extraneous gamepads or flight sticks being plugged in while playing should no longer cause input problems. However, any custom Hotkey bindings made before this build could not be migrated over and have been reset to the defaults.

FIXED
- Fixed a softlock that could occur if pressing the "Exit Pose" button during the animation transition when exiting the Doggystyle sex position.
- Fixed an issue where character action menus could fail to appear after launching the game for the first time.
- The pop-up context menu in the Inventory window no longer stays open if the inventory is closed using the hotkey.

[vr]
ADDED
- You can now access your partner's inventory in VR mode, by selecting the "Trade" partner action to spawn their inventory grid in front of them. This grid functions similarly to your backpack.
- You can now add items to your inventory by holding them over your shoulder and releasing them, while you're wearing your backpack. There is a haptic feedback to let you know when the item is in the trigger zone for this.
- Added a "pivot mode" for the VR camera prop. You can switch to this mode by detaching the sphere from the bottom of the camera handle, and then control the camera's rotation and distance around the pivot point by using the controls on the handle like normal (while holding it, open the radial menu for the object by holding the A/B/touchpad on the hand you're holding it with). You can also change the pivot point from the sphere to either character's face by opening the radial menu while holding the sphere.
- Added a new player action for the Standing playstyle when in posed positions: "Rotate World In Pose". This will toggle between no change in your perspective when posed, the way the Roomscale playstyle previously was, and being rotated to a horizontal position for relevant poses and sex positions, the way the Standing playstyle previously did by default.
- Restored handling for the player model automatically going into a kneeling pose when you physically crouch.

CHANGED
- Updated the version of the HurricaneVR plugin, which controls hand grabbing and the force-pull / gravity-glove effect. Among a few minor changes, this seems to have improved physics stability when grabbing objects, particularly when taking equipment items out of the backpack or when unequipping them from your partner.
- Adjusted a number of settings for the cock grab constraint for better results when grabbing and stroking. There are now distinct "normal" and "reversed" hand poses that snap to the shaft instead of the hand just floating around near it.
- Revamped the radial menus for character actions for player and partner, since there can be quite a few options available and this build added more. Actions are now grouped by categories, and the player and partner actions can both be accessed on either hand, though they default to the player actions on the left hand and partner actions on the right hand for consistency with the previous setup and with desktop mode.
- Entering a posed position such as sitting on the crate will now always center you in the target position based on your headset's orientation when the transition spinner is filled, so you don't need to always reorient yourself afterwards.
- The "Calibrate Sitting Height" player action has been removed, and replaced with a "Re-Center" action which will reorient your position and rotation when in a pose so you're centered in the target position. This action is also available during sex positions in these poses, and while riding the saddle or belly rig, which was not the case with the previous action.
- The "Hip Thrust" player action is now a simple toggle, rather than being a "selectable" action that was de-selected by picking the "Hand" player action. Consequently, the "Hand" player action has been removed.
- Some toggleable character actions in the radial menu now show a circle indicator around them when active, to indicate their current state.
- The handling for automatically reversing your player's direction when in certain poses (player-on-top riding, sleeping) based on your look direction has been removed since it was always a bit flaky. There is now a "Turn Around" player action available in these poses so you can access those reversed positions on command.
- The shortcut for toggling kneeling is now to press down on the right thumbstick or touchpad, instead of a short press on the right-hand A/X/touchpad click, to prevent conflicts with the character action menu on that button. Also, the binding for this was renamed from QuickPose to Kneel.
- The trigger for re-equipping the backpack on your back is now a bit larger, and has a haptic feedback when the backpack enters it so you can more easily tell when it will be snapped to your back if you release it.
- Hovering the cursor over fast-travel points on the world map now highlights their icon and text, for consistency with desktop mode.
- The menu tablet and camera props no longer collide with characters or the environment.
- The target area for hip tracker setup in the calibration room now resembles hips instead of being a vague capsule shape, for consistency with the feet.

FIXED
- Refactoring to the posed position handling, such as sitting on the crate, which should fix some issues related to the sitting height being incorrect or causing the player to be positioned oddly when changing to a sex position.
- Re-enabled some invisible colliders for the player's head in VR mode that were incorrectly disabled at some point, and made cock interactions more difficult. Your head now also interacts with partners' holes when rimming.
- Fixed a bug when using the Teleport locomotion mode that could cause your character to end up floating in the air, or far below the map, particularly after fast-travelling.
- Fixed some missing materials with the teleport arc and destination reticle.
- Fixed animation issues with the player's feet in the player-on-top Riding position and the VR kneeling pose, and with the player's knees while riding the saddle.
- Fixed a bug where the player's automatic hand animations were not working if that hand's controller was being used as a body tracker instead.
- Fixed an issue where interacting with your partner's balls could sometimes cause the arousal effect to get stuck on, causing their arousal to increase on its own.
- Fixed a bug where changing species while waist tracking was enabled would cause the waist tracking to not work with the new species until it was re-calibrated.
- Fixed some issues with the player's knees bending oddly in animations when foot tracking is enabled.
- Fixed a bug where sprinting with waist-tracking enabled and using the waist as the walking direction would cause the player to spin or move erratically.
- Fixed a handful of cases where the player's hips would lag behind their body or move in odd directions, such as when fast-travelling, teleporting, or changing character species.
- Fixed an issue where your player's hands would lag behind you while running.
- The mirror no longer lags behind your character's position, which was causing some unwanted behaviour when running with it active.
- Fixed physics issues with your partner's head colliding with the world in some poses.
- Fixed some UI jittering issues that could occur when dragging a scrollbar.

REMOVED
- The "Roomscale" playstyle mode has been removed, as the only difference between this and the "Standing" playstyle was that it didn't rotate the world when in a horizontal pose. There is now a player action to control this instead.
- The "Sitting Surface Calibration" and the Stationary/Movable sitting surface type options have been removed, since the sitting orientation is now always set when entering a seated pose or whenever you use the "Re-Center" action.
- The "Command Menu" (previously opened by holding the right-hand B/Y button) is no longer a separate binding as it has been combined with the player action menu on the A/X/touchpad press.

[importer]
ADDED
- Added a new Automatic workflow option for easily setting up your character's limbs, and the finger bones and open/closed hand poses. This mode makes use of the Unity Avatar system for anthro characters, so they will need to have set up a Humanoid avatar in the mesh import inspector window. Using this workflow, the "limb offset" fields are no longer required for any characters, and anthro characters can pull in almost all bones from the Avatar setup screen instead of needing to assign them manually. It is recommended to use this workflow for all characters over the previous manual setup.

REMOVED
- The "PointAtLate" script that was added to your character's eye bones, if they were referenced in the Limb Setup module, has been removed. The eye pointing handling is now automated on the game-side, and assumes your character's eyes are pointing straight forward when the character file is built. You will have some (Missing Script) components on your character's eyes, which should be removed and the character file rebuilt to avoid warnings popping up or other undesired behaviour. Similarly, the EyeTestTarget prefab object has been removed from the importer since it is no longer needed.


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