Sunrider 4: The Captain's Return Beta 0.032
Added 2021-11-04 22:34:15 +0000 UTCFor feedback we have a dedicated channel on the Discord called #sunrider4 , this can be found under the category of 'Testing Feedback'. You will need the Patreon server role in order to see this channel so if you haven't already remember to link your Patreon account to your Discord . If you're not a fan of Discord then you're welcome to also comment via this post.
The URL for the Discord is: https://discord.gg/lis .
Please don't record or stream the build for entertainment purposes or for making social media posts, limited video clips can be submitted as part of feedback and bug reports. These builds are intended for personal use of the Patreon backer who qualifies to access this post and should also not be redistributed.
The Tydaria Exile chapter skip from the main menu will not be available in this build and instead you will need to start from the beginning of the game.
New
- Chapter 3 added.
4 New Main Story Battles - General Story Progression
1 New Side Story Battle - Rematch with Cosette
For those who like reading ahead you'll notice that the chapter 4 script is in the core files but at this time is not accessible as playable content via the build. This is intentional as there are still assets for chapter 4 that are missing and therefore is not in a desirable playable state at this time, this chapter will make its proper debut in the next build.
- The order 'Refit' can now be unlocked through Ava's first affection level, this being first accessible in chapter 3.
- The collision mechanic has now been reworked, collisions no longer cause damage to HP and will now instead damage EN on that unit's next turn (effectively reducing max EN until the turn after the collision is resolved).
- Lynn's Disable ability has been reworked and will now only impact enemy weapons (rather than weapons and engines).
Balances
- Further adjustments to enemy AI, primarily now balances the defensive aspects focused on in the prior build with a number of more aggressive scenarios that it should prioritise.
- The collision radius of units has been restored and adjusted.
Fixes
- Resolved an occurrence where the AI would lock up during enemy's turn, effectively preventing the game from further progressions.
- Resolved an interaction that would allow for Cosette side missions to be repeated infinitely.
- Resolved an interaction that would lead to the All Guard status not correctly displaying in a unit's info panel.
- The collision warning sound effect will now trigger less often after the initial warning but while a collision opportunity still remains present.
- Fixed the music in the second battle of chapter 1, there will now be music that plays during the player's turn.
- Fixed a bug that allowed for a move to be undone mid-move.
- Fixed the battle UI showing and considering ships as viable melee targets for Icari (this also resolved Icari's combo melee attacks off afterburners being able to hit ships).
- Fixed a number of backdated crash instances.
- Fixed a number of backdated typos.
- Icari's combo melee attacks off afterburners can no longer hit the same target multiple times.
On the Radar / Known Issues
- The Maray's R&D tree appearing instead of the tree for the particular ryder.
- Asaga's Awaken cost on the UI not updating.
- Enemy units getting stuck on the edge of the map and not retreating.
Download Link
As the game, particularly at the stage of the betas won't be developed in such a way that ensure older beta saves and configuration will be compatible with the newer versions, it is highly advisable to clear your local appdata folder for the game with each new version. These are; the save folder, the init.ini file and the seen.txt file .
You can find each of these in '\AppData\Local\Sunrider_4_The_Captains_Return' .
https://www.dropbox.com/s/kf5jtdbdwx3k53w/Sunrider%204%20The%20Captains%20Return032.zip?dl=0
Comments
so immediately before the first battle, i noticed an intoduced flaw. https://1drv.ms/u/s!AlhhqODcgAZ4khKuftAH6QCLAZ4H?e=NVCZEo any frame with multiple layers doesn't show the girls' faces properly. in the above screenshot, notice asaga's face. before and during the first battle, cosette's, asaga's, and sola's faces in the between turns cuts are all like that. this is a new computer since the last beta, with windows 10, running an intel iris chipset for 3d video, with all drivers up to date. https://1drv.ms/u/s!AlhhqODcgAZ4khMQ1N-4xyCkxe_j?e=rSJIeG weirdly, lynn's all seem to work fine, as in below... https://1drv.ms/u/s!AlhhqODcgAZ4khScKDFz4XLgfDp0?e=cBhlmA this behaviour seems to resolve itself after the second fight. however, the mission scene in space after gaining icari (leading up to the next fight) has no dialogue boxes appearing, nor the dialogue. interaction completely bugs out when the fight starts. no action box information, end of turn button doesn't appear, no sunrider icon next to the hp/ap bars, etc.
rob cathcart
2021-11-09 04:52:49 +0000 UTC