Renders used in game
Added 2020-05-16 18:55:12 +0000 UTCI'm wondering how you all feel about the renders used during conversations. Right now I'm using 2 to 6 renders per interactions. Meaning, when the mc speaks you see Anne or other character with mouth closed or other expression and when other character speaks you see their mouth with different expressions adn mouth open. This adds a lot of time to create each scene and then render times.
I know a lot of games do not do this and only use one or sometimes two images per interaction.
Which one do you think I should do.
Keep it the way I am doing it now or drop it down to 1 or 2 images per interaction which would lower the render count and most likely shorten the wait time between chapters.
Thanks for your input..
Mircom3D
Comments
What this graph should show you is that your story and writing are key but don't sacrifice the visuals because sometimes they help tell the story even if its a smile or a shift in stature. It brings it to life. You rock dude. 100% original genius.
VersionX1
2020-10-02 01:53:50 +0000 UTCImo, keep it the way it is. Your game sets the standard for other games out there. Therefore, I honestly prefer waiting longer for your usual high quality updates instead of getting a slightly watered down version of the game.
Eric
2020-05-23 13:28:58 +0000 UTC