XaiJu
illusorywall
illusorywall

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The next episode will be another (shorter) Dark Souls 1 Dissected!

I have several episode ideas I'm juggling around for what comes after the next video (more Dark Souls 2 is fairly high on that priority list), but the next one is going to be a short one all about object health and object damage in Dark Souls 1.

There's not too much to say, but it's the thing that makes some boxes and table breakable by rolling through them, and others requiring an actual attack instead. Plus it will make for some funny demonstrations when I do some weird stuff like break the wall in Sen's Fortress a bunch of different (and possibly previously-unknown) ways. One method I devised is so stupid and more of pain than just using the boulder or snake guy and I can't wait to share it.

I've done some preliminary research into this topic and will continue more today, as well as begin scripting tomorrow.

Though I'm finding myself answering a lot of questions in the comments section of the poise video that went up late last night. There's currently a pinned comment asking about headshots, and I learned something new when taking a look:

So this manifested itself into an update for the wiki, where everything highlighted in blue is new:

It's always tricky knowing how to navigate "information bloat" for the wikis, but this is already really deep into the "would you like to know more" section so I think that works. And when it doubt, footnotes are a good place to hide the truly superfluous stuff, which is where I decided to hide the deeper info on headshots being able to differ between 110%, 130% or 150% poise damage.

Comments

Yup! I think this will get to be my first time talking about illusory walls. I thought it was going to happen first in a Demon's Souls Compare-Through (you can see those walls subtly "animate" with VFX, and I intend to praise them for being cooler than Dark Souls).

illusory wall

Mentioning the wall in Sen's Fortress made me think of the unique illusory wall in Sen's (the one that leads to the door-opening Giant), as it's the only one that can't be dispelled through rolling and requires an attack. As it's an object, I guess that would count for the video? Apparently there's a whole bunch of spaghetti code underlying the illusory walls in general, but that's another story.

Samuel H Diamond


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