XaiJu
zezesketch
zezesketch

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My Process of Animation

So you guys have already seen my first post on the importance of keyframing, here you can see the process in which I keyframe my animations, add lineart, and then created the in-between animations. By no means is this the absolute only way you can animate, I have just found this process to be the quickest and most efficient. Sometimes I don't even sketch the keyframes, I just did it here because it's an action sequence and is by default more involved than lip syncing. 

Here I set the frame rate to 24 and added a keyframe every 6-ish frames

Here is the lineart where the stationary character was drawn on a separate layer so I don't have to draw the same stationary character a hundred times over. 

final animation before coloring, which would just be me using the fill bucket and then adding a gradient layer over top for more aesthetic purposes. 


Let me know if there are any questions on the animation process, or if I need to clarify anything I've said~ I know it's a really brief summary of animating without talking about stuff like squash and stretch, anatomy, or coloring. But keyframing is really the most important thing that I personally learned from my brief time animating, because it makes the most sense to my brain and organizes everything so that I can connect the dots between frames. 


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