XaiJu
Shattered Pixel
Shattered Pixel

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Warrior Concepting | Patreon Weekly #301

Hey Patrons! In this weekly I’m going to go into some more detail about the rough plans I have for Warrior changes!

(this Weekly’s content was also in the Shattered Secrets for January this year, so Shattered Supporters might feel some deja-vu)

Warrior’s Problem

It’s no secret that the Warrior is generally the least respected character among the more dedicated members of the playerbase. He is often called weak and boring, and with somewhat good reason. The Warrior’s ability seemingly give him a paltry amount of passive shielding and no actual gameplay options.

So he just needs buffs right, perhaps a more direct ability on top of his shielding? Well that’s where the real problem starts, his lack of interactivity is by design, and he’s actually the strongest hero in the game (at least on average). I want his ability to get out of the way as much as possible so that new players can focus on other game mechanics. His emphasis on armour and easy passive shielding give him a very good ‘cruising speed’, which results in him just barely having the highest winrate among average players (0 chal players who already have a win).

Obviously this falls apart a bit as player skill goes up though, as skilled players can maximize the benefit of more complex effects. This, along with ‘Faith is my Armor’ nerfing him so strongly, makes him very weak at the highest tiers of play. Also, the lack of perceived power in his ability is a universal problem, even if it does end up benefiting new and average players a lot.

A New Shielding Ability

My plan to address this is actually pretty simple in execution: move the broken seal’s shielding effect away from a slow shield boost, and instead make it a stronger automatically triggered shield effect with a cooldown. The Warrior will gain a larger shielding buff just before taking damage that would otherwise reduce him to below 50% health. This ability will have a cooldown, and the amount of shielding granted will likely scale based on armor tier/level, or based on hero level.

This has several upsides:

I don’t expect this is going to immediately fix Warrior for high-chal players, but I do hope this will go a long way toward improving his perceived power generally and usefulness at higher level of play. I would also like to keep adding challenges over time, which should make turning on faith is my armor feel less necessary.


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