Cleric Armor Abilities | Patreon Poll #60
Added 2024-12-03 15:00:13 +0000 UTCHey Patrons! In the last poll I asked about Cleric subclass priority, so it’s time for another poll about armor ability priorty!
Just as before, I have loose ideas for each armor ability, and want to implement 1 or 2 before sending v3.0 to Beta. Just like with subclasses, you guys can decide which armor ability concepts will be prioritized!
Just as with subclasses, I’m currently concepting for each armor ability to gets three new spell talents that interact with the ability itself in some way.
The result of this poll will likely decide which armor ability everyone gets to play with first in the alpha/beta for v3.0! Note though that they are still in concepting, and so design particulars mentioned here may change!
Poll Options
Please vote for all the options that you like, not just for your one favourite! I allow multiple votes as it means that a higher proportion of people will end up voting for the winning choice. Note however that multiple choice polls have been finnicky on Patreon for a while, so you may need to refresh the page/app to verify your choices or vote for multiple options.
All patrons are encouraged to share their opinion by commenting and voting, but currently only the votes from Golden+ Supporters are counted when determining a poll winner. Votes from Shattered Supporters are worth double!
Ascended Form would be the most expensive ability option, granting the Cleric a temporary glowing empowered form that replaces their prior physical form. At base the ability might grant the Cleric a defensive buff and a ranged replacement to their regular melee attacks, but spells could augment this new form in different ways. I expect these spells will also be expensive.
Power of Many is an ally-focused option, allowing the Cleric to empower a targeted ally (ANY ally!) or create a new one by targeting an empty space. The three spells for this armor ability would be cast on or from the empowered ally instead of from the Cleric. At least one spell will be a targeted damage enhancement spell, that also prompts the ally to attack the spell’s target. Another spell will likely be a defensive option, adding durability which would be much needed for cases like empowering a mirror image.
Trinity is an experimental idea I have, where the armor ability itself is minimal (or even not present at all!) but the talent spells themselves cost armor charge instead. To go along with the themeing, these spells would probably each be mind, body, and soul focused. I don’t have specific plans for these spells yet, but mind/body/soul would be nicely represented by a spell each for physical things (weapons/armor), arcane things (wands, rings, maybe artifacts), and divine things (the holy tome itself, maybe also artifacts).
Comments
It's likely not going to be that on the nose, but yes it's meant to make the player think of religious symbology.
Shattered Pixel
2024-12-04 17:11:52 +0000 UTCI had thought of that as well, but I'd rather not create a gameplay pattern where players can just interact with hero armor charges by converting them into something else.
Shattered Pixel
2024-12-04 17:11:22 +0000 UTCthese all sound really really cool but i think it makes the most sense for ascended form to be first
Lassoloc
2024-12-04 08:14:43 +0000 UTCTrinity sounds like a nice way to have the “soul” spell convert armor charges into tome charges
Veek
2024-12-03 21:40:07 +0000 UTCTrinity sounds cooler for a cleric with the whole god Jesus and the holy spirit.
Gaige Bradley
2024-12-03 20:55:01 +0000 UTC