XaiJu
Shattered Pixel
Shattered Pixel

patreon


UI and QOL | Patreon Poll #53

Hey Patrons! In this poll I’m going to try and gauge interest in a bunch of changes external to gameplay.

v2.4 included a lot of changes that shake up balance, and it’s generally important to follow up with feedback-driven tweaks fairly quickly. V3.0 is the next planned update, but I expect it will take a long time, so I’m debating doing a fairly quick v2.5 first, which will be pretty minimal in terms of actual game content. There’s also a bunch of interface-based and QoL changes that I am continually getting requests for, and v2.5 would be a great time to address some of those.

Those options generally don’t do so well in polls when put up against actual game content though, so I’m going to try and run a poll that’s nothing but these non-gameplay changes instead. I’m interested in what you guys would be most like to see!

The results of this poll will help me determine what changes I might prioritize in a potential v2.5. Please note that I’m also using some external feedback to judge these, so what I work on may not exactly match the results of this poll.

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Please vote for all the options that you like, not just for your one favourite! I allow multiple votes as it means that a higher proportion of people will end up voting for the winning choice. Note however that multiple choice polls have been finnicky on Patreon for a while, so you may need to refresh the page/app to verify your choices or vote for multiple options.

All patrons are encouraged to share their opinion by commenting and voting, but currently only the votes from Golden+ Supporters are counted when determining a poll winner. Votes from Shattered Supporters are worth double!

Expanded Controller/Keyboard Support

Currently the game absolutely requires a pointing device of some kind, and so controller players get an emulated one, and keyboard players simply need a mouse to play at all. I get feedback fairly frequently that this controller support isn’t ideal, people dislike having to navigate the entire game with a virtual cursor. At the very least, I would like to add in support for proper UI navigation via controller/keyboard selection, rather than having to use a pointer. It’s hard to say before working on the implementation, but extending this functionality to things like game actions would also be nice.

Better Landmarks and Custom Notes

The current landmarks UI doesn’t do the best job of conveying important dungeon info at a glance, so I might like to adjust it to better group and organize information on a per-floor basis. I also thing that an improved landmarks journal tab would be the right place to put custom notes, which are something players have been asking about for quite a long time. This would let you do things like record custom information on a per-floor basis, possibly with a custom icon attached to each note.

Expanded Catalogs

A very common request now that trinkets are here, people want more things in the game’s catalog system! Currently catalogs only work with identifiable items, and the current UI is pretty full. Expanding them to work with all item types (and probably enchants/glyphs as well) is something that should happen eventually, but will require reworking the UI at least a little. I may move them towards a more tile-based system, which is already common in other games.

A Bestiary

Just like with new items, a lot of people would also like somewhere to look up the game’s various enemies. This is pretty straightforward conceptually but would require some UI work. I might also like to do things such as give increasing info the more of a particular enemy you kill, in order to add a bit of meta-progression here.

More Badges and a Better Badge UI

As badges keep getting added to the game, the current badge UI starts looking more and more stuffed. I might like to improve that a bit, even just by having a few tabs for different badge categories. Of course, while working here it might be nice to add a few more badges as well, but nothing major.

Comments

Bestiary would be nice to have cause I do love looking up quick ways to defeat my enemies. This game I play called Orna does it so that it shows you immunities and weaknesses, as well as possible drops but you have to do stuff to actually unlock it. While that may seem tedious to most people, I personally think it give people a reason to try all sorts of things they normally wouldn't.

BlackwingRed

good

Bestiary! Its happening!! (Maybe)

Veek

Also, requesting in-game label "Beastieary" (https://www.merriam-webster.com/dictionary/beastie)

Robert Heinig

Other than the smith no longer disappearing from landmarks when "dealt with" (favour==0)... Of course, an improved UX is feasible that could still tell you where the noise is but also tell you whether going back is an issue... But I'm a badge fan too, I clear data once a while just to do them all over. (and how about one for reaching "the" 2212650 score?)

Robert Heinig

I would've liked added controller support, but I'm sure that'll come in time. It's crazy how fast you pump out alphas, betas, and bug fixes so I'm okay waiting

Little Trans Punk

I'm stoked about the bestiary idea, and the badges. I mainly play now to unlock all the badges

Toni McGowan

Landmarks and notes would be the most important for me. Catalogs, bestiary, and badges would be nice to have. I really like the idea of expanding bestiary knowledge as you defeat beasts...

Ed Baldwin


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