XaiJu
Shattered Pixel
Shattered Pixel

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A Trinket Smorgasbord | Patreon Poll #52

Hey Patrons! In this poll I’ve got a bunch of trinket ideas at varying stages of completion. I’m interested in hearing how exciting these various ideas sound to you! Please keep in mind that many of these are just loose ideas at this moment, any ideas that do well will get concepting improvements and become more fleshed out before being implemented. I’ve put question marks onto poll options that aren’t very concrete right now.

The results of this poll will help me determine what trinket ideas to prioritize as v2.4.0 continues development.

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Please vote for all the options that you like, not just for your one favourite! I allow multiple votes as it means that a higher proportion of people will end up voting for the winning choice. Note however that multiple choice polls have been finnicky on Patreon for a while, so you may need to refresh the page/app to verify your choices or vote for multiple options.

All patrons are encouraged to share their opinion by commenting and voting, but currently only the votes from Golden+ Supporters are counted when determining a poll winner. Votes from Shattered Supporters are worth double!

Eye of Newt

Eye of Newt is such a common type of ingredient in fantasy alchemy, so I feel compelled to add one, but the question is what the effect should be. Thematically it should fit with visibility; my first thought was to have it reveal small bits of terrain, but such a purely positive effect is pretty boring. Still thinking on what exact things would be best here, but it will be some effect that interacts with vision or mapping, or possibly secrets.

Another Combat trinket?

No specific ideas here currently, but it’s a little boring to have the 13-leaf clover be the only trinket that directly interacts with combat. The specific effect would have to be very carefully considered here though, as I really want to avoid having some trinkets make the player directly stronger.

Mimic Tooth

Another ‘risk & reward’ trinket, this one would make mimics more frequent and powerful, but also more rewarding. I’ve tried to make mimics fairly easy to detect if the player is paying attention, so players don’t feel compelled to do things like throw a dart at every chest. A trinket like this would be a way for players to opt-in to mimics being stealthier, though I still would want to try and avoid ‘attack every chest’ gameplay.

A Satiety-Based Trinket?

Hunger is a gameplay system that could likely have a trinket that interacts with it. Ideas here could include a trinket that speeds up hunger in exchange for some benefit, or vice-versa, or a trinket that grants some benefit when full, but a drawback when hungry/starving.

Wondrous Resin

A trinket that interacts with curses on wands instead of weapons or armor. This would increase the chance for cursed wands to roll neutral or positive curse effects, and may also cause uncursed wands to roll a curse effect in addition to their normal zap.

Another Equipment Trinket?

With the parchment scrap, and possibly the Wondrous Resin, there’s definitely room for a trinket or two that interacts with other equipment types as well. Curses are much less interesting on rings and artifacts though, and don’t exist at all for thrown weapons, so the trinket would need to work with some other mechanic instead.

Plant Growth Trinket

No name yet, but I’m pretty solid on the effect here. While the mossy clump adds a lot of grass and seeds, it adds no actual plants. To mix things up a little, this trinket would cause plants to randomly sprout from grass in a level at regular intervals, rather than just at level generation. This opens up a bit more potential strategy during things like boss fights.

Exp Trinket?

Lastly, another gameplay mechanics a trinket could piggyback on is exp and levelling. I’m not sure what would work best here though, something that provides some benefit in exchange for slower levelling is likely though.

Comments

I voted for all of em except exp. I rarely ever get to 30 by floor 25 without boosts.

Chewyou

I would want to try and make the trinket distinct from the curse, so it probably won't be some sort of "+healing, +hunger gain" effect.

Shattered Pixel

Effects like this are the first sort of thing to think of, but quickly boil down to 'circumstantial direct power buff', which I largely want to avoid with trinkets. If I were to give a food trinket some sort of combat effect I'd probably want to make it purely defensive.

Shattered Pixel

Satiety trinket: increase each character’s unique trait, decrease when starving. Warrior regenerates shield faster, Mage’s staff gets more weapon damage or recharges faster (already charges faster so kinda boring), Rogue's cloak levels faster(?), Huntress bow +enchant power, Duelist gets increased weapon charge rate.

Veek

This is part of the reason why I don't have a concrete idea here, as it's trickier than it sounds. Reducing exp gain isn't all that bad when you consider that being underlevelled means you'll also get more exp relative to what you need for the next level. Also, as trinkets are awarded in the earlygame, I really want to avoid effects that would only kick in 20+ floors later.

Shattered Pixel

Mimic tooth is a great idea. I do wonder if a satiety trinket would act too similar to the preexisting curse, however. Perhaps a buff for low satiety and a curse for high?

allowiscous

I like Mimics, too, especially Boxxy. But regarding an Exp trinket - Level 30 is always ensured unless you lose, so a trinket **reducing** XP earned (markedly, say, at least 33% - since the no-exp mechanism will just kick in later) for some gain (like +2 level cap or min(1) even for outdated enemies or +2 for champignons (oops) or...) might be best?

Robert Heinig

The mimic tooth seems fair to me! The current way mimics work isn't bad. But after playing for a bit you learn quickly and easily which chest is a mimic. So I think this'll help spice them up again! On top of better rewards for taking on a harder enemy

PrinceofcrimeX


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