XaiJu
Shattered Pixel
Shattered Pixel

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Three More Trinkets! | Patreon Weekly #253

Hey Patrons, in this weekly I’m going to cover three newly added trinkets!

I’m also running a Patreon Poll this week, about trinkets! I’ve got several trinket ideas that are at various levels of completion, and want to hear what you’d like me to prioritize!

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Over the last two weeks I’ve implemented three more trinkets, bringing us to eight trinkets total! So far we have three which affect item generation, two that affect level generation, two that affect enemy spawn rates, and one that affects combat calculations. I don’t know exactly how many trinkets is the ideal number for v2.4.0’s release, but we’re definitely getting there!

The Trap Mechanism is a counterpart to the mossy clump in several ways. It affects levelgen in the same way, by making certain level types more common, but does this for traps and chasm levels instead of grass and water. This presents a lot more hazards, obviously, but those hazards can easily be used against your enemies. Keep in mind that most of the traps added by this trinket will be player-visible.

The Dimensional Sundial revives a very old mechanic from the original Pixel Dungeon. The sundial works regardless of orientation and the dungeon’s darkness, and seems to cast a shadow based on real-life time. When it is nighttime in real life (9pm-7am), the spawn rate of enemies in the dungeon will increase! Fully upgrading this trinket makes the game function exactly like the original Pixel Dungeon does at night time. Naturally this can be quite dangerous, but more enemies also means more exp and loot if you can keep up.

The Thirteen-Leaf Clover is a bit of a whacky trinket, and I’m very curious to see if people love or hate it. The clover inverts how Shattered normally processes number ranges for dealing and blocking damage, steadily making extreme results more likely than the average as it is upgraded. Statistically this is detrimental, but it also means you’ll be hitting for huge numbers more often. I’m very keen to not just have this be the ‘damage trinket’ but can easily bias it a bit towards bigger outcomes if needed to make it useful.

Comments

Perhaps if I ever add a badge for each trinket, but for the moment I don't plan on it, as 'night mode' isn't going to be universal.

Shattered Pixel

Will the badge "Kill 10 enemies at night" return as well? :D

Alex Allperino Zgabur


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