XaiJu
Shattered Pixel
Shattered Pixel

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T1 Talent Tweaks | Patreon Weekly #252

Hey Patrons, in this weekly I’m going over a few misc. changes I’ve made recently that aren’t new trinkets. Mostly these are T1 talent changes, and I expect we’ll be back to trinket showcases next week.

Sorry for the delay this week as well, I thought I has scheduled this and was only able to post it manually now. No April Fool's stuff here either, though you might want to check the game itself before the end on the day.

Misc Changes this Week

Following from the recent Patreon poll, I’m making a few changes to T1 talents, mainly focused on improving the less popular T1 effects. I do still plan to make levelgen additions in v2.4 as well, but these changes were simpler to concept/implement, and so came first.

I’m also completely replacing the Warrior and Mage’s on-id talents. These just weren’t very popular effect triggers, and so I’m instead giving them simple damage bonus trigger talents to match the other 3 heroes. I don’t like how much this homogenizes the T1 talents, but I do expect these options to be more popular and encourage better gameplay for new players.

I also spent some time this week on various miscellaneous fixes, both to the content I’m adding in v2.4 and older content, here are a few notable changes:

Comments

As I mentioned on the discord, my intent here when balancing it vs. the other talents is that it's about as easy of a trigger as the Huntress' followup strike, but grants about 33% less bonus damage. The huntress really needs the help from followup strike though, and the mage has generally benefited a lot from T1 talents, so I agree this might be on the strong side. As for the Warrior, there's the easy solution of boosting it to 2/3 damage if needed.

Shattered Pixel

This is because transfusion isn't considered a normal damage dealing wand, and so the logic for this talent never triggers for it. I'll put that on my list to look into.

Shattered Pixel

Hey! This is off topic, but I noticed the wand of transfusion, when dealing damage to enemies “demonic” or “undead”, does not benefit from the mage’s tier one talent Empowered Meal. Is this intentional?

allowiscous

My bet is Lingering Magic will be too good. The Mage has access to a lot of wand charges with just his staff, and the condition to activate is itself (typically) an offensive decision, as opposed to say the Duelist who must ‘wait’ to get her bonus damage, or we can contrast to the Rogue who can only have his talent activate once per enemy. Your current wording even says it’s simply his next melee attack, not the zapped enemy either (like Huntress) which means he could finish a foe with magic, then have the bonus damage still. On the other hand, I worry the Warrior’s will be underpowered, but as you state I don’t notice how often the shielding breaks. These are just opinions though, and we will see how these new talents pan out in the beta.

Veek


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