Enemy Info | Patreon Weekly #162
Added 2022-07-12 15:06:41 +0000 UTCHey Patrons!
Firstly, there’s an audio Q&A attached to this weekly! There were 17 questions asked by 6 different patrons. You can find question timestamps at the end of this weekly.
In this weekly I’m going to cover the interface adjustments that I have planned for v1.3.2.
Better Enemy Info
As I’ve mentioned several times before, I’d like to add some more detailed enemy info at the top-left of the new full ingame UI. Here’s how that’s coming along at the moment:

Right now I’m mostly focused on getting these little info panes functional. There are definitely some tweaks that could be made to the layout once there’s functioning fully, although the current layout is very nicely compact. Still, at the moment it provides very little extra info on top of the hovering health bar, so it might be nice to extend them a little so things like health count can be shown within them.
Concepting for Other UI Changes
I also want to try and squeeze in some UI work to some of the game’s less frequently used scenes (compared to the in-game UI). With the desktop release there’s plenty of room for alternate layouts on a lot of different game interfaces, that take advantage of the increased desktop real-estate.
Some of these interfaces will take more work than others, so I’m starting out with some of the simpler ones, especially as I’d like to not be stuck working on 1.3.2 for too long. In particular I think the changes screen could benefit a lot from a layout adjustment:

Currently there is a huge amount of dead space in this UI for desktop users (and even some mobile ones on landscape). The obvious solution is to move the change buttons to the left, and have the text appear in a pane on the right instead of in a separate window. Honestly a lot of these interface improvements can boil down to moving elements out of sub-windows and into the main UI.
Audio Timestamps
- 00:09 "When you streaming yourself playing the game again? I want a 9-chal livestream. Or speedruns. Let's see how fast Evan can play. Gotta have some kind of challenge cause while I'd still watch it cause it's you, there'd be zero struggle with just the base game" - Supernewb.
- 01:36 "You mention that Watabou couldn't locate the old musical composer for PD. How did Watabou meet him?" - Cake
- 03:00 "Do you plan on updating the hero sprites on the warrior and huntress to match their splash art?" - Cake.
- 04:32 "What was your proudest moment in developing SPD?" - Cake
- 06:28 "What part of the development process do you enjoy the most? (Programming, art work, ect.)" - Cake
- 09:42 "What's your favorite hero?" - Cake
- 12:08 "What other games do you like to play?" - Cake
- 14:34 "Any hint towards the rework of the IMP quest? Or a demon halls quest?" - Cake
- 16:56 "what do you think it would be like to be ratmogrified" - Depresbian
- 18:16 "if you found yourself in possession of a tome of mastery or ancient tengu mask, what kind of skills would you want to learn from it?" - Depresbian
- 20:47 "Why did you opt for daily challenges when you previously said you will go for weeklies instead?" - Fcelon
- 22:45 "What is your name? What is your quest? What is your favorite color?" - PunStar
- 23:14 "what is the meaning of life?" - Depresbian
- 23:36 "Which feature has been the most technically challenging to implement (other than ports to new platforms)?" - PunStar
- 25:30 "Why did you remove the part of the tool tip about mirror images "Twitching"?" - Cake
- 26:20 "Are you planning some more steam goodies like trading cards (cards of heroes would be cool) and points shop thingies like emoticons and so? (Similar to vanilla PD). I would absolutely love the in-game background of main menu being animated background for steam profile!" - Allperino
- 27:58 "Where did you get the name "mageroyal"?" - Zrp200