XaiJu
Shattered Pixel
Shattered Pixel

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Enemy Info | Patreon Weekly #162

Hey Patrons!

Firstly, there’s an audio Q&A attached to this weekly! There were 17 questions asked by 6 different patrons. You can find question timestamps at the end of this weekly.

In this weekly I’m going to cover the interface adjustments that I have planned for v1.3.2.

Better Enemy Info

As I’ve mentioned several times before, I’d like to add some more detailed enemy info at the top-left of the new full ingame UI. Here’s how that’s coming along at the moment:

Right now I’m mostly focused on getting these little info panes functional. There are definitely some tweaks that could be made to the layout once there’s functioning fully, although the current layout is very nicely compact. Still, at the moment it provides very little extra info on top of the hovering health bar, so it might be nice to extend them a little so things like health count can be shown within them.

Concepting for Other UI Changes

I also want to try and squeeze in some UI work to some of the game’s less frequently used scenes (compared to the in-game UI). With the desktop release there’s plenty of room for alternate layouts on a lot of different game interfaces, that take advantage of the increased desktop real-estate.

Some of these interfaces will take more work than others, so I’m starting out with some of the simpler ones, especially as I’d like to not be stuck working on 1.3.2 for too long. In particular I think the changes screen could benefit a lot from a layout adjustment:

Currently there is a huge amount of dead space in this UI for desktop users (and even some mobile ones on landscape). The obvious solution is to move the change buttons to the left, and have the text appear in a pane on the right instead of in a separate window. Honestly a lot of these interface improvements can boil down to moving elements out of sub-windows and into the main UI.

Audio Timestamps


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