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Shattered Pixel
Shattered Pixel

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Ascension Curse | Patreon Weekly #158

Hey Patrons!

Firstly, there’s a new content poll, with choices on what targeted tweaks I may focus on in v1.4!

In this weekly I’m going to talk about the ascension challenge details, the recent alpha, and what’s left before v1.3 releases!

Ascension Implementation and Alpha!

The implementation of the new ascension route is mostly the same as what I’ve shared in previous weeklies, but I did pin down the last couple details relating to penalties for avoiding combat.

As the player keeps moving up between floors, a hidden counter increments, which can only be lowered by defeating enemies. As this counter goes up, various effects trigger which encourage the player to fight enemies. These effects start out more subtle but become very aggressive, though they can always be removed by defeating enough enemies. In order the effects are:

The alpha for v1.3 also released late last week and includes all of v1.3’s content except the things I mention below. After a few more significant bugfixes, the alpha is now stable, and I’m looking forward to more feedback as golden+ patrons play through the ascension challenge and try out the new badges. I expect the alpha will graduate to beta and become public later this week.

What’s Left?

With the ascension route implemented, the alpha released, and the beta coming soon, here’s where we’re at in terms of what content is left to be done for the full release:

Comments

This is tricky because including that would also mean including a bunch of data for each entry in the leaderboards. Likely I'll only record the total score for each player for an online leaderboard, but locally people would be able to see the score breakdown for recent dailies.

Shattered Pixel

I'm pretty sure I missed some conversation about scoring, but when/if daily runs show global scores/top players, that might be a good place to put the scoring details (i.e. score calculation)

Chris Thompson


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