Survey 2022 | Patreon Weekly #148
Added 2022-04-04 15:01:03 +0000 UTCHey Patrons!
For this weekly I’ve got a survey for you guys to fill out about the current Patreon rewards, and some info about early planning on v1.3.0.
Shattered Pixel Patreon Survey 2022
It’s been almost exactly a year since I did a survey about the state of the Patreon, so I think we’re about due for another one. You can access the survey here! (note that a Google account is not required to participate, only to save responses in progress)
The main purpose of this survey is to evaluate the current state of the Patreon’s rewards. In particular I want to identify which rewards are the ones you guys value the most, so I can make the best decisions about which rewards to focus on the most going forward.
v1.3.0 Planning
I’ve just released v1.2.1 on all platforms and am now starting to come with a detailed plan for what exactly will be in v1.3.0! Here are the main game content updates I have planned:
- As mentioned in the release blog, the biggest thing I’m going to add is support for seeded runs! This would allow the player to input a custom seed for world RNG before starting a game, however those games won’t be eligible for badges or rankings.
- Along with proper seed functionality, I might also add support for daily or weekly runs, that would provide an automated way for multiple people to play the same dungeon! Note that there won’t be a full online rankings system for these in 1.3.0 though.
- I’d also like to look into making some more incremental improvements to badges. The badge additions in 1.2.0 were generally well-received, but lots of people felt they were too easy. I’ll see about making some more difficult ones.
- There will also be a Patreon Poll next week for some additional content in v1.3.0! I haven’t decided exactly what the options will be yet, but we’ll probably see some of the usual suspects as options: item reworks, enemy additions, etc.
- Finally, if there’s time, I might like to look into making the ascension route a bit more challenging. Currently there isn’t really a challenge difference between ending the game right away or ascending, and the ascension should have some sort of larger purpose.
There will also be more technical improvements in v1.3.0, mainly with a focus on refining the Steam user experience based on feedback. There will also been some technical improvements which lay the groundwork for future content additions, such as quests having their own sub-levels. There might be one more patch after v1.2.1, so a couple of the technical improvements might make it into that instead of being bundled with v1.3.0.