v0.9.3 Implementation | Patreon Weekly #99
Added 2021-04-26 15:01:02 +0000 UTCHey Patrons!
Firstly, the VOD is up for the fifth Patreon Livestream! You can check it out here.
For the rest of this weekly I’ve got some news on v0.9.3, as I’m now getting into the thick of ability and talent implementation.
And don’t forget that something exciting is coming for Weekly #100…
More Solid Ability Designs
Apologies once again for things being a little delayed on v0.9.3 due to the iOS porting, but I’m finally moving on to ability/talent implementation! For this weekly I’m going to show some more designs, some of which should be familiar, but this time there’s going to be a lot more specific detail.
As usual, keep in mind that some of these can still change as I implement and playtest them.
Heroic Leap has the same core functionality as before, with the Warrior leaping to a target position, however the stun is being traded in for a variety of possible effects based on talent choice:
- When the warrior lands next to an enemy he damages them for up to 25/50/75/100% of his armor’s blocking value.
- When the Warrior lands next to an enemy he knocks them 2/4/6/8 tiles away.
- If the Warrior leaps again within 2/3/4/5 turns, the second leap has a 24/42/56/67% reduced charge cost.
Wild Magic causes two of the Mage’s wands (not his staff!) to simultaneously fire at a target, but their effective levels are capped at +1. This doesn’t consume any charge on these wands, and they can be enhanced though a variety of talents:
- Effective wand levels are now clamped to a range of 0-2/1-2/1-3/2-3, up from 0-1.
- Wild Magic works on up to 3/4/5/6 wands, up from 2.
- Each wand has a 10/20/30/40% chance to fire a second time
Death Mark is a debuff that the Rogue can apply to an enemy, that takes no time and doesn’t break invisibility! Marked enemies take bonus damage, but can’t actually die until the mark expires in a few turns. Through some talents, the rogue can add bonus effects to this debuff:
- When a marked target takes enough damage to die, they have a 50/100% chance to become feared at +1/+2, and a 50/100% chance to also become amoked at +3/+4.
- When a marked target dies, 10/20/30/40% of their health is given to the rogue as shielding.
- If the Rogue immediately marks a second target, that mark has a a 24/42/56/67% reduced charge cost.
Spectral Blades lets the Huntress briefly use her melee weapon for a ranged attack! This attack can be made stronger or more flexible though some talents:
- Blades can now hit up to 1/2/3/4 extra targets in a 30/60/90/120 degree cone AOE. Extra targets take half damage.
- Blades have 25/50/75/100% increased accuracy, and penetrate up to 2/4/6/8 solid tiles.
- Blades have a 25/50/75/100% chance to also trigger the enchantment of the spirit bow.
Comments
I don't have any final plans on this yet, but I likely will tweak the difficulty of the halls a bit so that winrates don't go up. Somewhat like the changes I made in 0.9.2.
Shattered Pixel
2021-04-27 23:14:13 +0000 UTCWow, these abilities look interesting, I hope I'll learn to use them more frequently. Right now I don' t use class armor too much as by the time I reach halls, I usually have artifacts and consumables that let me do the same. Will there be any changes to demon halls in 0.9.3 which will force players to really use armor abilities?
Pett Myslík
2021-04-27 23:08:42 +0000 UTCI'm considering having one talent be universal between the abilities, so accounting for that v0.9.3 will add 37 talents.
Shattered Pixel
2021-04-27 01:57:16 +0000 UTCAre there 48 tier 4 talents in total?
Sam
2021-04-27 00:45:37 +0000 UTC