XaiJu
Shattered Pixel
Shattered Pixel

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Rewards Survey! | Patreon Weekly #93

Hey Patrons!

Firstly, I’m running a survey about the current state of rewards on the patreon! Please take a couple of minutes to go over the survey and give your input. Understanding how much you guys value the current rewards is crucial when it comes to making future changes and improvements.

v0.9.3 Side Content Poll

Patreon Poll #15 has just concluded! Here are the results:
New Challenge:                          59%
Equipment Improvements:  59%
Enemy Improvements:           48%

I’m happy with the support the new challenge and equipment improvements received, but unfortunately there just isn’t room to do both in v0.9.3. The new challenge had more votes from silver patrons, so I’m going to go with that one for v0.9.3. However, I will be putting the armband high in my priorities and will likely be able to get to it in v0.9.4.

Progress on T4 Talent Designs

Since I last shared T4 talent design work here, I’ve tried to get things more concrete. This is still possibly subject to change, but here’s what I’m going with for now:

Tier 4 will feature four talents that each take four points. Runs which beat Yog-Dzewa are level 28 on average, so players will usually have enough points for 8/16 talent slots. This nicely follows the trend of the existing tiers, which are 5/8, 6/10, and 8/15.

I’m going to see if it’s possible to have every one of these four talents work with class armor abilities. The current idea is that when the player is enhancing their armor, they will choose an ability, and then this will unlock four talents that are specific to that ability. I’m aiming for at least two armor abilities per hero, but may push that a bit further if I can come up with enough ideas. Naturally each hero will have one ability choice that’s directly based on their existing ability.

Wherever possible I’d like for these talents to open up new interactions or synergies for these armor abilities, but some will also likely be simple mechanical tweaks like increasing range, reducing their charge cost, or enhancing damage.

Now that I have a clear direction to go in, I’m expecting to get more ideas solidified here, so expect more on this front in the next weekly! I’ve got a few other things I’m working on right now as well, including a final patch for v0.9.2, and technical work on something very important…🍏


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