XaiJu
Shattered Pixel
Shattered Pixel

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Locking in Tier One | Patreon Weekly #76

Hey Patrons!

Firstly, the VOD for the first Q&A livestream is now available! You can find a post about it here. I’m really happy with how the stream went, so please go and check it out! I’ve added timestamps for each question/topic, so it’s easy to skip to just the ones you care about.

Unfortunately I’m still a bit busy with that family obligation I mentioned a couple of weeks ago, and so haven’t made as much progress with talents as I would like. I’ve spent most of my dev effort this week locking in the changes to tier one.

Finalizing Tier One Talent Changes

With their changes all implemented, let me recap exactly what’ll be going on in tier one when the beta for v0.9.1 drops. As always, the specific balance numbers are subject to change based on my own testing and beta feedback:

My hope is that these changes increase the diversity of talents selection in the first tier a bit, and also reduce the number of talents that experienced players feel compelled to take because of their value in the later stages of the game.

I have a bunch of partial ideas for Tier 2 that I haven’t solidified yet. My plan is to continue working on talents this week and so I should have more to share next weekly.

Comments

That's already how it works, just in the vast majority of situations you'll hit the cap before the end of the prison.

Shattered Pixel

can you have cached rations work like dried rose petals, have them drop over the several floors after activation instead of locking them to sewers/prison? I don't want to be in a situation where, if for some reason I activate the talent in caves it's useless.

Zrp200

Currently they don't. It would be pretty unfair to add to damage that doesn't exist and then reduce your number of zaps left.

Shattered Pixel

Non-damaging wands consumes empowering meal stacks?

Highseeker


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