Hey guys!
First of all, thanks a lot for your continuous support. It means a lot to me as it allows me to keep learning and creating shaders and cool VFX.
Recently, I posted a tweet talking about the idea of making a "Netflix of shaders" for unity, and it had a great response from people. As I've been making more and more shaders, I realized that there are many simple effects that all devs should have on their toolkit for the sake of having a smoother visual development.
That's why I decided to start development on SHADRR Library, a package made to democratize shader usage. Things like gradients, liquids, masks, cell shading, outlines, fire effects, noises, and scrolling textures would all be in it, ready to be dropped in your projects. The idea is to add more and more types of effects over time and grow towards the necessities of the users.
This library will also function as a learning tool. All the shaders will be done with Shadergraph and every step will contain annotations walking you through the entire process. This will be great for understanding what's happening under the hood and also for creating your own shaders or modifying the existing ones.

Finally, the reason why I'm posting it on Patreon is because you guys will gain access to it during the development and before anyone else. Once I have the repo up and everything set up just contact me and I'll give you access to it. Later down the line, the lowest tier that will have access will be the $10 one, but until then, all current patron supporters will have lifetime access as a thank you for your support :)
I'm really excited about this new project, and I hope you guys are too. I'll open the access as soon as I can, any news on it will be posted here and on my twitter profile.
Cheers!