XaiJu
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HUGE CP_FNAF UPDATE! (cp_fnaf_b4)

Here's the almost done version of the map, and probably one of the last beta versions before I start transitioning over to release candidates. If you want to play this with your friends, everything is now packed into the map itself, so follow the guide below to get started!

How to play with your friends
1) Download the map and send the file to anyone you want to play with (I don't care that they're not subbed to the Patreon as long as you promise to give gameplay feedback :) )
2) Have your friends put the file in steam/steamapps/common/Team Fortress 2/tf/download/maps
3) Use this guide to host a local server https://steamcommunity.com/sharedfiles/filedetails/?id=2805700840
And there you go!
4) In order to understand how to play, I would recommend watching this video: https://www.youtube.com/watch?v=ubvC2LZnb8M (there are some changes to the map since then, but the basic premise is the same)

Game rules
These will eventually be hard-coded into the map, but until then, here's how to play
-
This game is intended to be played with 5-6 people (3-4 attackers vs 2 defenders). As Team Fortress 2's autobalance does not allow you to plan around this, you will need to work it out amongst your group who switches teams each round.
- Attackers all play Heavy and can only use melee (stock fists only, no unlocks)
- Defenders can choose between Soldier, Pyro, Engineer, and Sniper
- Defender weapon bans:
   > Soldier: all rocket launchers
   > Pyro: all flame throwers, all flare guns
   > Engineer: Wrangler, all wrenches but Gunslinger
   > Sniper: all rifles but Classic (Huntsman is allowed), Jarate
- Type the following commands in console before starting:
   > sv_cheats 1 (allows certain other commands to work)
   > tf_damage_multiplier_red 2.31 (makes fists do 150 damage exactly)
   > tf_weapon_criticals 0 (turns off random crits - trust me you need this one)

Changes from previous version (cp_fnaf_b3b)
Mechanics
- The entire map has been redesigned to better match FNAF, with each route only leading to a single side of the office
- Guards can now barricade themselves in the office using doors
   // Remember that just because you can, doesn't mean you should. If the power goes out and you're both holed up in the office, prepare to die very quickly.
- Guards can now check door lights to be alerted of nearby animatronics
   > An audio queue will play if there is an attacker is standing outside the door when a light is turned on
- Map doors have been moved
   > Doors 1 and 2 (hallway and storage) are unchanged
   > Door 3 (maintenance) has been moved to the other side of maintenance block a new room
   > Door 3 now also partially blocks a vent
   > Door 4 now closes all vents and blocks off the main basement access
- Power outages now grant animatronics invisibility for 8 seconds (or until they attack)
- Power outages now highlight guards (uses the teleporter glow)
- Attackers must now press two buttons to open the power closet instead of just one
   > Second button is in maintenance where the power restoring switch used to be (first one is still in the same spot in storage)
   > Power restoring switch is now in a new room connected to maintenance
- Round timer increased to 6 minutes
   // Yet to be tested. I imagine attackers will need the extra time given the new requirements to get a power outage - if not, I'll lower it back to what it was
- Various rule changes
   > Attacker class switched to Heavy (from Spy)
   > Attackers now receive a 130% damage boost (melee hits do 150 damage)
   > New defender class: shotgun Pyro (provided as an alternative to Soldier since they both do about the same thing)

Layout has been completely redesigned to better match FNAF
- Office
   > Now looks much closer to the office in FNAF, featuring closable doors, door lights that alert guards of nearby animatronics, and the familiar layout of each door facing outward with the camera system in the center
   > Removed the room outside of the office. Now, each map route only leads to a single side of the office rather than to a weird exterior room with two immediate entrances
- BLU spawn (dining area)
   > Dining area is now much bigger and looks closer to the dining room in FNAF
   > Now has 2 exits and has been rotated to be on the opposite end of the map of the office
   > Hallway outside of BLU spawn is now much longer
- Kitchen
   > Now has stoves in the center to make the area more interesting
   > Vent has been moved to the other side of the room
   > Basement access has been moved from the kitchen to the hallway
- Storage
   > Hallway behind storage has been expanded to make use of the extra space taken from the "outside the office" room
- Supply closet (new room)
   > Added a new supply closet area that connects to the kitchen and maintenance
- Maintenance
   > Maintenance vent entrance has been moved 90 degrees to the other wall
- Basement
   > Area outside of the basement door now connects to the kitchen/maintenance route instead of leading to the office directly

Aesthetic changes
- Most rooms have had details added to better match the FNAF aesthetic
   // Still need to update the hallways outside of the office
- Closeable doors now look like the FNAF office doors
- Power outages now look much spookier
   > Emergency lights have been removed and replaced with a dim blue ambiance
   > Map fog will now enclose the player while power is out to reduce vision
- Map now contains custom sounds from FNAF 1
   > The main menu theme will play during setup
   > Toreador (Freddy's music box) will begin to play when attackers start capping
   > Doors and lights now sound like their FNAF counterparts
   > The "animatronic is in the window" stinger sound will play if a door light is activated while an attacker is outside
   // Still need to add the 6AM chimes for defender victories and maybe the jumpscare sound if attackers win (also the camera button clicks)

Gallery
New layout

The office

New supply closet room

New BLU spawn

New power outage (it looks like it's difficult to see but when you're moving around it's a lot better)

Office door and door lights


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