XaiJu
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cp_fnaf_v3

As mentioned in the video, a new version of the map is done! Rules are at the bottom if you want to play it with your friends. 

Changes from b2a:
- Made most rooms a bit longer and expanded some areas where possible
   > The basement now connects to the center of the office rather than off to the side
- Combined the Maintenance and connector vents and made them a bit more interesting
- Added a camera to the new vent (CAM07 North Vent)
   > The camera that watches the vent near Storage has been renamed to CAM03 South Vent to prevent confusion
- Added a fan to both vents that bullets and sappers can pass through (a great way to deal with minis on top of the office crates!)
- The door in the basement now has a nearby control panel rather than a button on the office camera
   > This lets Spies open the basement door for their team if they can sneak through, as well as letting defenders guard the power box more effectively
- Added more emergency lights so you can see more easily without power
- Added some visual detail around the map
   > BLU spawn is now blue
I was hoping to fix the horrible shadows, but apparently due to a quirk of how VRAD handles lights with custom names, it isn't possible to do if I want the power to turn off. Hopefully I can fully fix this in the future, but for now it's just a limitation of Source we'll have to deal with.

Rules for the game:

ATTACKERS
- All play Spy. Can use their revolvers to break walls/press buttons, but cannot shoot players. If Engineers are a problem in your game, you can adjust the rule to also allow Spies to shoot buildings.
- Necessary banned weapons:
   > Dead Ringer (nearly impossible to deal with if ambushed, gives Spies a free win more often than not)
   > L'Etranger (allows Spies to be both permanently cloaked and mobile due to ammo box placement)
- Optional banned weapons:
   > Conniver's Kunai (breaks the spirit of the game by encouraging aggression; ban this if one of your Spies is good at trickstabbing)

DEFENDERS
- Can pick between Heavy, Engineer, and Sniper. Heavy cannot use miniguns, Engineer must use Gunslinger, and Sniper must use Huntsman. Defenders cannot have more than one of each class.
- Necessary banned weapons:
   > Killing Gloves of Boxing (makes the Heavy nearly impossible to kill)
   > Razorback (duh)
   > Jarate (allows Snipers to snuff rushes with minimal effort)
- Optional banned weapons:
   > Wrangler (may lead to camping corridors)
   > Frontier Justice (wasn't a problem in our matches, but if your group is susceptible to dying to sentries, ban this)

OTHER STUFF
- The intended team composition is either 3v2, 4v2, or 4v3 (attackers always have more players). However, as we have only tested the first of these, you may want to change the rules if the games are unbalanced. (Unbanning weapons is a great way to do this)
   > You'll also run into the problem of teams becoming unbalanced at the end of every round. Just try work with your friends and switch back to offense if you haven't attacked twice in a row for a while.
- If you have good internet and want to run a dedicated server, type -enablefakeip in your TF2 launch options to allow your friends to join your private servers. You'll have to restart the map at least once due to item server shenanigans, but this is an easy way to host a server without a third party service.
   > Make sure sv_lan is set to 0 if people still can't join. If they're having problems joining from the Steam friends menu, have them direct connect instead ("connect [IP]" in console)
- All testing is good testing! Any feedback you come up with while playing is valuable, and I'd love to hear how your own matches go.


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