XaiJu
Viceburg
Viceburg

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Viceburg 0.0.6 dev1 (Change log)

The development of the first developer version is complete, and the game’s core has been almost entirely reworked, so this version may contain a large number of bugs. The quests haven’t been fully refined yet, so I wouldn’t recommend starting them now. Future developer versions will be released frequently to quickly fix all bugs and add updates for this version.

Changes in this version:

1. The game code has been significantly reworked, which may result in many bugs in this version (mainly related to quests; I’ve tried to fix all the usual bugs).

2. All character photos have been replaced.

3. New skills have been added to all characters, including the player: Cooking, Cleaning, Medicine, Chemistry, Science, Lockpick, Sneak, Hacker, Explosives, Guns, Melee weapons, Speech, Repair, Stealing, Performer, Trade, Intelligence, Lust, Strength, Vitality, Dexterity, Pain Threshold, Perception, Luck. Some of these skills already impact gameplay.

4. A new interaction system with NPCs. Now each action has a success chance, depending on many variables. The success chance can be influenced by:

- 4.1: The current mood of the NPC (a new stat, which decreases when you do something the character dislikes).

- 4.2: NPCs now get fatigued if you propose the same action repeatedly. Fatigue affects the specific action and not all actions at once. Fatigue fades over time.

- 4.3: Depending on the action, the success chance may also be influenced by friendship, love, lust, arousal, fear, resistance, and NPC sexual preferences.

- 4.4: Each NPC now has preferred, disliked, and neutral actions, which can increase or decrease the success chance.

- 4.5: Specific circumstances can also influence the success chance.

5. A level and experience system has been introduced. For each level gained, you’ll receive a skill point that can be spent on leveling up skills.

6. You gain experience from certain actions, such as attending classes or winning fights.

7. The combat system has also been adapted to the new skills.

8. All trainers have been removed from the game.

9. A new setting for NPC aggressiveness and attack frequency on the player has been added, which can be adjusted during world generation.

10. Interaction during player attacks and phone conversations with NPCs has also been modified.

11. A new NPC and character statistics display system has been added, with the goal of making it more visually appealing and convenient.

12. Relationship changes with NPCs are now displayed, allowing you to see all changes during interactions with NPCs.

13. Friendship values are now measured from -100 to 100, rather than from 0 to 100.

14. New colors have been added to display NPCs in different locations based on your relationship with them.

15. All old interaction options with NPCs have been removed, and new options have been added.

In addition to these changes, a great number of other modifications were also made.


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