XaiJu
Viceburg
Viceburg

patreon


Field Reports #5

I am currently working on new skills that will influence the possibilities in story and regular quests, as well as in events. Additionally, these skills will impact gameplay. I aim to fully develop each skill, including "Luck," which is often underutilized. Moreover, these skills will be necessary for getting a job. Version 0.0.6a will introduce a leveling system. You will gain experience through various actions, and as you level up, you can increase your skills. It won’t be possible to max out all skills in one playthrough, but in the Patreon version, this will be possible (with cheats). I’m also revising the character trait system. Now, character traits will depend on skills—for example, a character with low "Intelligence" and high "Lust" will receive the "Bimbo" trait.

I'm also updating the interaction system with NPCs. I’ve read a lot of player feedback, and in version 0.0.6a, I’ll try to incorporate all of it. When interacting with NPCs, you will now see changes in stats. Additionally, all NPCs will speak differently depending on their traits, with varying text styles, and there will be significantly more dialogue. The conversation system will also be revamped.

I'm currently modifying many older systems for this update.

Here is the list of new skills: Cooking, Cleaning, Medicine, Chemistry, Science, Lockpick, Sneak, Hacker, Explosives, Guns, Melee weapons, Unarmed, Speech, Repair, Stealing, Performer, Trade, Intelligence, Lust, Strength, Vitality, dexterity, Pain threshold, Perception, Luck.

This is just a small part of the changes in version 0.0.6a.


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