XaiJu
Viceburg
Viceburg

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New Fighting System

As I mentioned earlier, after releasing version 0.0.4, I began developing a new fighting system. I considered many options, some of which were too complex for players and others too simple. However, I think I have found a compromise. I will try to explain what the fighting system will look like in version 0.0.5.

1. Players and NPCs will have new attributes: Vitality, Strength, Defense, Dexterity, Seduction, Resistance to Seduction (Intelligence will be added in the future). Attributes can be improved in the gym.

2. Players and NPCs can be in one of three positions: standing, sitting, or lying down.

3. Various techniques will be introduced. Techniques will need to be learned from a hand-to-hand fighting trainer (A sufficient level of attributes is required to learn techniques). Some techniques can only be used in certain positions (for example, only when standing). Some techniques will also have a chance to change the opponent's position (for instance, the opponent may fall after a technique is used). Techniques will vary in damage and the likelihood of knocking an opponent down. Some techniques will consider the opponent's gender. In the future, weapons that add new techniques will be introduced.

4. In fighting, players and NPCs will have three main characteristics: Health, Energy, and Arousal. In the future, effects that influence the battle will be introduced (such as bleeding or temporary blindness).

5. Besides regular attacks, there will be an option to seduce the opponent, increasing their arousal characteristic. The power of seduction will depend on your attractiveness to the opponent and your attributes.

The fighting system will be implemented in the first Developer version.As I mentioned earlier, after releasing version 0.0.4, I began developing a new fighting system. I considered many options, some of which were too complex for players and others too simple. However, I think I have found a compromise. I will try to explain what the fighting system will look like in version 0.0.5.

1. Players and NPCs will have new attributes: Vitality, Strength, Defense, Dexterity, Seduction, Resistance to Seduction (Intelligence will be added in the future). Attributes can be improved in the gym.

2. Players and NPCs can be in one of three positions: standing, sitting, or lying down.

3. Various techniques will be introduced. Techniques will need to be learned from a hand-to-hand fighting trainer (A sufficient level of attributes is required to learn techniques). Some techniques can only be used in certain positions (for example, only when standing). Some techniques will also have a chance to change the opponent's position (for instance, the opponent may fall after a technique is used). Techniques will vary in damage and the likelihood of knocking an opponent down. Some techniques will consider the opponent's gender. In the future, weapons that add new techniques will be introduced.

4. In fighting, players and NPCs will have three main characteristics: Health, Energy, and Arousal. In the future, effects that influence the battle will be introduced (such as bleeding or temporary blindness).

5. Besides regular attacks, there will be an option to seduce the opponent, increasing their arousal characteristic. The power of seduction will depend on your attractiveness to the opponent and your attributes.

The fighting system will be implemented in the first Developer version.


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