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Will Savino
Will Savino

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The Most Royal City

Today, I'm bringing you something a little different! This track was made in collaboration with the wonderful folks behind Death Saving Bros, an irreverent Actual Play D&D podcast. DM Paul Camper has been a supporter of mine since February, and he's used a number of my tracks to help score Death Saving Bros episodes. [SIDENOTE: if you have an RPG podcast or livestream, you're totally free to use my music as long as you're my patron and you give me a shout out. If you have friends making RPG content, let them know!] 

Paul reached out to me about potentially doing a sort of "commission" for the show. I told him that as long as I'm able to provide the track to all of you, I'd be happy to help him out. Luckily, he agreed, and so I'm able to give to you all my track "Principium." In lieu of describing the track myself, I figured I'd include a snippet of Paul's explanation for what it's like to walk into the grand city of Principium:

When you first gaze upon the city, you are taken by the massive height of the city center: a series of towers of differing heights, all grouped so that they reach like a column of gathered cattails towards the sky. Radiating out from the center are five walls that slope up towards the city center, forming a five-pointed star if viewed from above, but looking like the flared skirts of the towers from the ground. This is a city that has stood for a millennia and is a beacon for trade, study, and magic. The markets are teeming with life and exotic goods, every turn is a experience for the senses: the sight of buildings from every era and stone, the scent of spiced foods and passing livestock, the sound of children screeching with delight at the mummer's show.

After a bit of discussion, we settled on a sound for the city that's (in my words) "much more Disney than Game of Thrones." As such, this track is perfect for your comically idyllic fantasy cities. For your epic trade centers, royal capitals, and crime-free beacons of acceptance and learning. To be clear, I have never written a city like that into one of my campaigns, but lots of towns certainly seem that way when you first enter. Perhaps the overwhelming cheeriness of this tune can be interpreted ironically; surely no city is deserving of such saccharine pomp and circumstance, right?

In either case, I hope you like a bit of cinematic splendor, and if you're looking for a new TTRPG podcast to jump into, please do consider Death Saving Bros!


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