XaiJu
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Closing in to v0.10...

A brief update on why we still don't have a beta for v0.10. In a nutshell, I've ended up adding two more engine features in the last days.

One was an expansion of the already very complex layer sorting system for the models. The logic that helps me in (almost) automating how the individual images of the models should be ordered in the fake depth of a 2D game.

I needed something that keeps track of the last sorting applied on secondary tracks (sub-animations for posing arms, legs, etc.), and undo them when that track becomes empty.

And now I'm finishing a 'Stimulation Manager' machine.

As you may have noticed, Arousal rises a fixed amount when you reach a given dialogue line. That's okay for what I've been doing with events, but I also want to have an Arousal-Over-Time mechanic, so it keeps rising as long as Jenny is being stimulated by someone. More or less the same as the masturbation minigame works.

However, I didn't want to do something too simple, so I've created logic that takes into account things like how stimulating the action is (you shouldn't orgasm with some leg caress), and if more than one action is being done to her. For example, if both her breasts and crotch are being worked on, she should gain Arousal from both, up until the limit of the breasts groping, when you'll just gain from the crotch rubbing.

So, yeah, it's a bit more complex than normal, but I think it's worth it to support future events to come, to avoid weird things like her orgasming because a guy touches her shoulder while another masturbates her.

And well, there was also the plugin update issue, you know. I'm very happy now with the updated plugin, as it is working very well now and it comes with several features I'm enjoying a lot, especially in the debugging department. It'll save me time, for sure.

Anyway, the beta is close and it should be released next week if I don't suddenly need another new feature, which I don't think so.

As always, thanks for reading, your support and patience.

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Quality over quantity is good news

K Nakajima


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