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Wii U Gamepad Clone - Development Vlog 5

This month was a lot of research and reworking. I think we're getting close to achieving our main goal but there are still some hurdles and uncertainties that we'll have to conquer first.

Forgive the poor microphone quality in this update, I'm currently out of town filming for a different video, but still wanted to get an update out as soon as possible. As always, thanks for supporting and I hope to have some more exciting news soon!

Wii U Gamepad Clone - Development Vlog 5

Comments

I like the use of the esp32 for device agnostic support (even with a cheap intermediary) I don’t think the few bucks will be much of a hold up for most Wii U enjoyers

SEP

Subbed just for this. Interesting and hopeful for an update. I don’t see an issue with using a little better chip to make it work. Ideally something like the retroid pocket 5 would be a perfect candidate for your app. Open ur app and boom perfect replacement for the gamepad, better screen, built in touch and controller. Looking forward to your next video

Atlas Games and Design

Devlog 6 gonna come out b4 gta7 😭😭😭😭

Patrick and Rachel

For the front-end, check Flutter by Google. It's a solid framework, fast, and cross-platform. It allows you to write Dart code that works on all platforms, but also native code in Kotlin/Swift for platform-specific APIs.

Yaroslav Syubayev

is it possible to use this frontend and backend setup yet? just wondering because I would really like to start using this on my switch :D

Mr. Tibbles

It is possible for sure and would be interesting to see. The biggest barrier would be support from the emulator itself, e.g. Cemu doesn't do any H.264 encoding of its gamepad feed because it doesn't need to, and I'm sure there are other things it doesn't emulate for similar reasons. But there's no technical reason it can't be done.

MattKC

Do you think what you've deciphered from this project will be enough for you, or someone else to do the opposite? Instead of recreating the gamepad on a different device, using a real (or emulated) gamepad on an emulator. I've played around with your current build because I do have a broken gamepad and it's really excellent.

Asher Coates

Maybe Wi-Fi Isn’t the answer?

Patrick and Rachel

If you do pay for the Realtek license, maybe you could try to make the project compatible with the esp32c5 when it eventually releases, so that the project can be fully open-source if that's something you're after. And hopefully using that hardware won't come with much trouble

Nolwen Bachtle

Let's goo Devlog 5

Nolwen Bachtle

Keep up the good work! Super exciting to follow your progress.

Corban

ooo

Patrick and Rachel


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