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Lightning Update Now Stable!

For those of you that don't follow the Sorcery Discord, the Lightning Update is now stable! This brings Sorcery to version 1.07 and means that most, if not all, bugs and kinks are worked out. Multiplayer quirks were eliminated by taking full advantage of A20.2's new "Game Event" trigger. This allowed us to avoid relying on DLL modifications for most of Sorcery... excellent news for future compatibility with other mods!

Now, enough with all that! In short, if you haven't played the new Lightning Update yet... what are you waiting for??? Go play! :)

If you missed what the Lightning Update has to offer, here's a quick recap!

What does Sorcery v1.0 - Lightning have to offer, you ask?

...and A LOT more!


...Spells have evolved in Sorcery v1.0!

Master the Storm Totem Spell to conjure forth a Totem that draws Aggro, Shocks, Debilitates and Electrocutes your foes! Upgrades provide: +Duration, +Max Health, +Extra Shock Damage/sec, +Range All Directions.

SPELL AI - CAST AND WITNESS THE DEVASTATION!

Spells, such as Firenado and Ice Storm, used to require an Entity or "Host" and would vanish once that enemy perished. With evolved Spell AI, these types of Spells are now "Cast and forget" entities of their own that will immediately Seek-And-Destroy nearby enemies on their own! This also means the Spells are Duration based and will not vanish when their targets die.

There's A LOT more to discover in Sorcery v1.0 Lightning! If you want the full scoop, keep an eye on the Sorcery Discord: http://discord.sorcerymod.com

THANK YOU to the active Subscribers, Silver and Gold Supporters that make ongoing development possible! Without your monthly support, it would be impossible to put this amount of time and dedication into Sorcery development.

I'm looking forward to everyone's feedback! Share you likes and dislikes and we'll make changes before public release. Have fun zapping zombies back to hell, if you aren't already!

-Dev


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