Sorcery v1.0 Lightning Releases 1st Week of February!
Added 2022-01-24 19:51:22 +0000 UTC
The wait is finally over... Lightning strikes the 1st week of February for Supporters! This massive update not only introduces completely overhauled Lightning 2.0 but also brings Sorcery to its official "Fully Stable" v1.0 milestone!
What does Sorcery v1.0 - Lightning have to offer, you ask?
- New Element: Lightning Element overhauled and implemented
- New Masteries: Lightning Sorcery and Masteries
- New Mechanic: Chain Lightning (chance to spread Lightning to nearby foes)
- New Mechanic: Lightning Shock (stagger and damage foes)
- New Mechanic: Lightning Debilitate (weaken foes, lower max health)
- New Mechanic: Lightning Electrocute (Debilitate, Stop and damage foes)
- New Mechanic: Lightning Strike (high chance to Electrocute while Debilitated)
- New Feature: The 24hr Arcane Trader (Sorcery Quests, Training and Items). 10-14 per map.
- New Enemy: The Unholy Fallen has risen! Watch out for this one...
- New Neutral Entity: The Holy Fallen has risen! Friend or Foe, you decide!
- New Item: Class Rune Fragment. Obtain through scrapping Class Runes. 6 form any Class Rune. Chance to buy at Arcane Traders.
- New Quests, Spells, Weapons, Arrows, Traps, Runes, Scrolls, Potions
...and A LOT more!

- Dedicated Sorcery Trader (24hrs, 10-14 per map)
- Repeatable Sorcery Quests (hunt fallen, etc.)
- Special Sorcerer Training Quests (unlocking elements, skills, etc.)
- Alchemy, Enchanting, Tailoring Stations... plus secrets!
- Sells Sorcery Items: Immortal Seeds, Special Blocks and more!

...The Fallen bolster their numbers!
- Unholy Fallen: Consumed by pure darkness, embracing Shadow and Blood magics, The Unholy Fallen poses the greatest threat yet! Defeat her in battle for hidden spoils...
- Holy Fallen: Obsessed with preventing The Awakening to save her own soul, The Holy Fallen has forsaken and turned on her kin. Friend or Foe? You decide! Her mastery over Light can prove useful, or deadly...

...Spells have evolved in Sorcery v1.0!
Master the Storm Totem Spell to conjure forth a Totem that draws Aggro, Shocks, Debilitates and Electrocutes your foes! Upgrades provide: +Duration, +Max Health, +Extra Shock Damage/sec, +Range All Directions.
SPELL AI - CAST AND WITNESS THE DEVASTATION!
Spells, such as Firenado and Ice Storm, used to require an Entity or "Host" and would vanish once that enemy perished. With evolved Spell AI, these types of Spells are now "Cast and forget" entities of their own that will immediately Seek-And-Destroy nearby enemies on their own! This also means the Spells are Duration based and will not vanish when their targets die.
There's A LOT more to discover in Sorcery v1.0 Lightning! If you want the full scoop, keep an eye on the Sorcery Discord: http://discord.sorcerymod.com

THANK YOU to the active Subscribers, Silver and Gold Supporters that make ongoing development possible! Without your monthly support, it would be impossible to put this amount of time and dedication into Sorcery development.
Truly looking forward to all of you getting your hands on the long-anticipated Lightning 2.0 Update! No doubts you'll love it and agree it was well worth the wait!
-Dev