Wow, so I have been testing some stuff all day and I have a fairly "slick" (about 16 steps) process to get deforming meshes into the game.
What that means is that I am going to be able to make a mesh from scratch (or import an existing one), create a skeleton for it and animate it and get it into the game. Basically this has been my goal all along since I started a couple of years ago and was amazed by what Komotor was doing...
It means I can make anything, and there probably will be no Sexlab constraint, it'll be as a poser. But if I wanted to add extra human characters then I can make it SLAL.
So tentacles, huge giants, absolutely anything (there will be voting to decide). I won't be limited like people who use sexlab creatures are, by races and so on.
So to sum up, from now on there will be two main projects I'm working on:
Aetherial Animations and now; Apocraphyl Animations
Other than that, I will probably dabble in a little bit of FO4 stuff and a new pack for 0.80 scaled characters will come later. Oh and that little quest mod has been confirmed, at least we will start working on it.
There will also be the odd outfit, there are two that are almost ready now.
Thanks ;)
-Roh