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Nathan Mark Duck
Nathan Mark Duck

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Computer Style Sci-Fi Design Tutorial (Geo Nodes)

IN this tutorial we will be using curves to make an animation. I will show you how to create patterns and structures using textures. After that we will be lighting and shading the scene to tie it all together

Computer Style Sci-Fi Design Tutorial (Geo Nodes)

Comments

Once again, another great tutorial. I modified it to orbit the camera around the center. it causes it to switch colors as the camera gets closer to the lights. Thanks for taking the time to make these tutorials.

Michael Earls

I am so confused. I've copied your exact HSV color for the light, have approximately the same size/spread/etc, and mine is way way redder than yours. There's a pretty drastic color shift from the center of your light beam towards the falloff, where it shifts more towards the reddish color that I'm getting across the entire beam. Specifically at around 12:45 in the video, when you reduce the spread - that's when the color shifts to a yellow/orange tone. I've mimicked exactly what you did a number of times now, and the hue never shifts for me. Thoughts?

Eric Enniawl

I have already learned new nodes within 4 minutes

Zwe Htet

I quite like this tutorial and animation. Definitely looks like Data flowing. Thanks Nathan.

Jeff Osborne (Joe Fabricator)


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